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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: DM-proofing the game
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<blockquote data-quote="The Little Raven" data-source="post: 4022116" data-attributes="member: 10095"><p>I recognize this. I've been absent from the site for a week or so because of deadlines and crunch-time at work, but when catching up, I've noted a few occasions on which you (and Voss, too) have changed your mind based on information coming to light. You're a reasonable guy with a strong opinion and a willingness to go to the mattress to defend it... which is what separates you from people like Razz (the reasonable part).</p><p></p><p></p><p></p><p>And this is where I disagree. We don't require a player to be able to throw down (that's what combat rules are for) and don't require them to know esoteric bits of knowledge (that's what Knowledge skill rules are for), so I don't think we should require players to be able to socially maneuver (that's what Social rules are for). Sure, a good roleplayer/smooth-talker will get bonuses on his checks and all that, but letting player ability override character ability (the low Charisma character) is actually bad roleplaying (since you're ignoring specific parts of the role you're supposed to be playing).</p><p></p><p></p><p></p><p>The DM can still say "No."</p><p></p><p>This "loss of power" is no different than combat rules "taking away the DM's power," since if the player kills your monster, you don't have much of a choice (except, as always, DM fiat). If the DM doesn't want someone to be able to bluff his particular NPC, then he can give them a huge situational bonus to their Defense that it doesn't matter.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4022116, member: 10095"] I recognize this. I've been absent from the site for a week or so because of deadlines and crunch-time at work, but when catching up, I've noted a few occasions on which you (and Voss, too) have changed your mind based on information coming to light. You're a reasonable guy with a strong opinion and a willingness to go to the mattress to defend it... which is what separates you from people like Razz (the reasonable part). And this is where I disagree. We don't require a player to be able to throw down (that's what combat rules are for) and don't require them to know esoteric bits of knowledge (that's what Knowledge skill rules are for), so I don't think we should require players to be able to socially maneuver (that's what Social rules are for). Sure, a good roleplayer/smooth-talker will get bonuses on his checks and all that, but letting player ability override character ability (the low Charisma character) is actually bad roleplaying (since you're ignoring specific parts of the role you're supposed to be playing). The DM can still say "No." This "loss of power" is no different than combat rules "taking away the DM's power," since if the player kills your monster, you don't have much of a choice (except, as always, DM fiat). If the DM doesn't want someone to be able to bluff his particular NPC, then he can give them a huge situational bonus to their Defense that it doesn't matter. [/QUOTE]
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4E: DM-proofing the game
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