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4E DMG: No guns?!?
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<blockquote data-quote="brocktoon" data-source="post: 4448225" data-attributes="member: 11032"><p>Limiting playstyle? compared to 1e with strict limits on levels for races?</p><p></p><p>Games vs. Toys? </p><p></p><p>Huh?</p><p></p><p>Passion and your dislike of 4e aside (jump back in the posts 2 years, and sub 4e for 3e), explain.</p><p></p><p>How is 4e any more of a game than 1e.</p><p></p><p>4e allows me and my players (9 total for this one session fighting against 6 uber-foes) (if they did some prep work) to play a very high level game having to refer to the rules twice, and most of the players had only 1-3 sessions of experience under their belt. Previous iterations of D+D never accomplished that, be it mages looking up every spell, or the DM having to look something up.</p><p></p><p>That to me seems far more like a toy and less like a game.</p><p></p><p>A session whereeach player has to spend 1/2 their time flipping through books is very much like a game, and removes the player from any sense of immersion.</p><p></p><p>Even if there was an alternative games vs. toys argument, stating that previous editions were toys and 4e is a game... huh? what about 3e?</p><p></p><p>3e was far more crunchy and required much more cross-referencing of rules than 4e.</p><p></p><p>Looking through a high-fantasy game and claiming it is somehow incomplete or limiting because it doesn't include lasers and guns... Huh?</p><p></p><p><snark>I thought 1e was very limiting because it did not have stats or alterante base asumptions that allowed for inclusion of Bigfoot as a race and didn't have a class that allowed me to fly at first level.</snark></p><p></p><p>I think you are nitpicking.</p><p></p><p>Not liking 4e is one thing. Being dissatisfied with 4e because it isn't your own personal vision of what the ULT!M$4T3!!!! D&D should be is another thing.</p><p></p><p>And where are the psionics? 1e had them....</p></blockquote><p></p>
[QUOTE="brocktoon, post: 4448225, member: 11032"] Limiting playstyle? compared to 1e with strict limits on levels for races? Games vs. Toys? Huh? Passion and your dislike of 4e aside (jump back in the posts 2 years, and sub 4e for 3e), explain. How is 4e any more of a game than 1e. 4e allows me and my players (9 total for this one session fighting against 6 uber-foes) (if they did some prep work) to play a very high level game having to refer to the rules twice, and most of the players had only 1-3 sessions of experience under their belt. Previous iterations of D+D never accomplished that, be it mages looking up every spell, or the DM having to look something up. That to me seems far more like a toy and less like a game. A session whereeach player has to spend 1/2 their time flipping through books is very much like a game, and removes the player from any sense of immersion. Even if there was an alternative games vs. toys argument, stating that previous editions were toys and 4e is a game... huh? what about 3e? 3e was far more crunchy and required much more cross-referencing of rules than 4e. Looking through a high-fantasy game and claiming it is somehow incomplete or limiting because it doesn't include lasers and guns... Huh? <snark>I thought 1e was very limiting because it did not have stats or alterante base asumptions that allowed for inclusion of Bigfoot as a race and didn't have a class that allowed me to fly at first level.</snark> I think you are nitpicking. Not liking 4e is one thing. Being dissatisfied with 4e because it isn't your own personal vision of what the ULT!M$4T3!!!! D&D should be is another thing. And where are the psionics? 1e had them.... [/QUOTE]
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