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4E DMG: No guns?!?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4448659" data-attributes="member: 35909"><p>See, part of it is my experiences. Last time the DM tried to put guns into the game, they <em>were</em> blatantly better than anything else. The rifles did 2d8 damage for medium, shot as rapidly as a bow (held a cartridge of ten shots -- enough to get through most combats or only require one reload), and reloading was only a move action anyway. Range was superior to any other ranged weapon, too. I tried to suggest balancing it by having it be inaccurate or take at least as long to reload as a heavy crossbow, but they were "futuristic" guns, so that didn't "fit" the flavor and whatnot. I also had a similar experience years earlier. So anyone who claims they want to have guns but using existing weapons stats for it isn't acceptable, I'm immediately suspicious of.</p><p></p><p>If you want to actually balance new stats, such as more damage for worse crit and so forth, that's fine. But uncommon hindrances like possibly blowing up are really lame and a poor balancing factor. In the case of the game i was in, the "balancing factor" was that the guns were rare and so was the ammo, brought to the world by interlopers from a different dimension. So presumably, ammo would be tough to come by. Of course, that didn't change the fact the guns were broken when used, just limited the use. And since said group were our main enemy, and we would be fighting them a lot, presumably them armed with said guns, I was skeptical of it even actually being a factor. I left the game before I could find out.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4448659, member: 35909"] See, part of it is my experiences. Last time the DM tried to put guns into the game, they [i]were[/i] blatantly better than anything else. The rifles did 2d8 damage for medium, shot as rapidly as a bow (held a cartridge of ten shots -- enough to get through most combats or only require one reload), and reloading was only a move action anyway. Range was superior to any other ranged weapon, too. I tried to suggest balancing it by having it be inaccurate or take at least as long to reload as a heavy crossbow, but they were "futuristic" guns, so that didn't "fit" the flavor and whatnot. I also had a similar experience years earlier. So anyone who claims they want to have guns but using existing weapons stats for it isn't acceptable, I'm immediately suspicious of. If you want to actually balance new stats, such as more damage for worse crit and so forth, that's fine. But uncommon hindrances like possibly blowing up are really lame and a poor balancing factor. In the case of the game i was in, the "balancing factor" was that the guns were rare and so was the ammo, brought to the world by interlopers from a different dimension. So presumably, ammo would be tough to come by. Of course, that didn't change the fact the guns were broken when used, just limited the use. And since said group were our main enemy, and we would be fighting them a lot, presumably them armed with said guns, I was skeptical of it even actually being a factor. I left the game before I could find out. [/QUOTE]
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4E DMG: No guns?!?
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