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4e DMs: Allow players a 5 minute rest after EVERY encounter?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5105535" data-attributes="member: 5143"><p>I almost always let a rest happen. As a point of reference, I was running the Dungeon Delve at DDXP 2008. Since 4e wasn't out yet, we were handed a Delve that was created using the beta rules. It was written using a lot of the same assumptions they used to write the 3.5e Delves (3 encounters, each a room apart).</p><p></p><p>We were told right before we sat down to run it that WOTC had said that these encounters should have been further apart. The point of 4e is to have short rests in between encounters so you get a chance to spend healing surges and get back encounter powers. We don't want to give a false impression of the way 4e works so no matter what, the encounters in the other rooms would not hear battle or join the the fights happening in the other rooms no matter what. Nor would they wander in before short rests were complete.</p><p></p><p>I also managed to sit in on a panel with some of the people from R&D regarding adventure creations. They made sure we understood the concept that when designing dungeons, if monsters were likely to hear and join a combat that we should design all the monsters as one encounter. If we using 6 creatures of level 1 was a balanced encounter for your PCs, then it's a good idea to either place them all in the same room with no one else within hearing distance OR to have them spread out in multiple rooms but all be able to hear and come to each other's aid.</p><p></p><p>They stressed that having 2 full balanced encounters attack a party at the same time was almost certain death. And fighting them consecutively without a short rest would be really hard, bordering on certain death.</p><p></p><p>Also, it was stressed that the 5 minute resting period was an arbitrary number that meant "there was at least a short break between the encounters". Characters are assumed to take a short rest even if they spend only 3 minutes between encounters. And they can be doing almost anything between the encounters: Searching rooms, walking down corridors, looting bodies, deciding which direction to go next are all "short rests".</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5105535, member: 5143"] I almost always let a rest happen. As a point of reference, I was running the Dungeon Delve at DDXP 2008. Since 4e wasn't out yet, we were handed a Delve that was created using the beta rules. It was written using a lot of the same assumptions they used to write the 3.5e Delves (3 encounters, each a room apart). We were told right before we sat down to run it that WOTC had said that these encounters should have been further apart. The point of 4e is to have short rests in between encounters so you get a chance to spend healing surges and get back encounter powers. We don't want to give a false impression of the way 4e works so no matter what, the encounters in the other rooms would not hear battle or join the the fights happening in the other rooms no matter what. Nor would they wander in before short rests were complete. I also managed to sit in on a panel with some of the people from R&D regarding adventure creations. They made sure we understood the concept that when designing dungeons, if monsters were likely to hear and join a combat that we should design all the monsters as one encounter. If we using 6 creatures of level 1 was a balanced encounter for your PCs, then it's a good idea to either place them all in the same room with no one else within hearing distance OR to have them spread out in multiple rooms but all be able to hear and come to each other's aid. They stressed that having 2 full balanced encounters attack a party at the same time was almost certain death. And fighting them consecutively without a short rest would be really hard, bordering on certain death. Also, it was stressed that the 5 minute resting period was an arbitrary number that meant "there was at least a short break between the encounters". Characters are assumed to take a short rest even if they spend only 3 minutes between encounters. And they can be doing almost anything between the encounters: Searching rooms, walking down corridors, looting bodies, deciding which direction to go next are all "short rests". [/QUOTE]
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