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4e DMs: How many monsters do you use that inflict conditions?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5202171" data-attributes="member: 82106"><p>In the heroic tier game I'm running status conditions have become fairly common, but at lower levels that was considerably less true. Looking at the last 10 or so encounters there were a few that didn't feature a status condition but they were also oddball encounters such as a couple of the PCs getting ambushed while away from the rest of the party and one where there were really significant life threatening environmental effects.</p><p></p><p>The last encounter I ran in fact had a rather crazy amount of condition stuff getting tossed around. It was a whole lot of lower level demons. At one point 4 of the 5 characters were dazed, the rogue spent several rounds immobilized, etc. A lot of what I use though is minor ongoing damage, slowed, a defense or attack penalty here or there, etc. Stunning did come up in one encounter a few months back. Another featured a monster that picked up and tossed PCs (push 5 and prone with a possibility to be dazed till EONT). </p><p></p><p>It looks like its about 50/50 as far as monsters that do and don't have an effect of some kind. The vast majority are minor but 8 of 10 encounters had at least one standard status effect available on one or more combatants.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5202171, member: 82106"] In the heroic tier game I'm running status conditions have become fairly common, but at lower levels that was considerably less true. Looking at the last 10 or so encounters there were a few that didn't feature a status condition but they were also oddball encounters such as a couple of the PCs getting ambushed while away from the rest of the party and one where there were really significant life threatening environmental effects. The last encounter I ran in fact had a rather crazy amount of condition stuff getting tossed around. It was a whole lot of lower level demons. At one point 4 of the 5 characters were dazed, the rogue spent several rounds immobilized, etc. A lot of what I use though is minor ongoing damage, slowed, a defense or attack penalty here or there, etc. Stunning did come up in one encounter a few months back. Another featured a monster that picked up and tossed PCs (push 5 and prone with a possibility to be dazed till EONT). It looks like its about 50/50 as far as monsters that do and don't have an effect of some kind. The vast majority are minor but 8 of 10 encounters had at least one standard status effect available on one or more combatants. [/QUOTE]
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4e DMs: How many monsters do you use that inflict conditions?
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