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4E DM's Surprised By Players?
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<blockquote data-quote="Gothmog" data-source="post: 4330095" data-attributes="member: 317"><p>Yep, I've noticed this trend as well. One guy in my group used to be a big twink powergamer, and would come up with completely overpowered character builds that made us all roll our eyes and smack him with our books. His characters dominated the 3.x games we played so such a degree that we asked him to nerf his characters so other people could have fun too. He always wanted to showboat and be the center of attention due to his overpowered characters.</p><p></p><p>Now, under 4e, he's suddenly slipped down the totem pole, and its driving him nuts. He's HORRIBE at tactics- he's used to throwing his big guns and twinked out builds at whatever moves and blowing it away like in 3e...but that doesn't work in 4e. Now he's actually having to WORK WITH THE PARTY instead of running off on his own or hogging all the glory. He is very good at math and anlytical thinking, but he can't think on the fly to save his life. He's not a bad guy and is quite funny, but it is amusing to see him realize how disruptive and how much of a d**k he could be before. He's still kind of a rules lawyer, but its not so much of a big deal now that rules mastery is a minor part of the game compared to tactics and teamwork.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4330095, member: 317"] Yep, I've noticed this trend as well. One guy in my group used to be a big twink powergamer, and would come up with completely overpowered character builds that made us all roll our eyes and smack him with our books. His characters dominated the 3.x games we played so such a degree that we asked him to nerf his characters so other people could have fun too. He always wanted to showboat and be the center of attention due to his overpowered characters. Now, under 4e, he's suddenly slipped down the totem pole, and its driving him nuts. He's HORRIBE at tactics- he's used to throwing his big guns and twinked out builds at whatever moves and blowing it away like in 3e...but that doesn't work in 4e. Now he's actually having to WORK WITH THE PARTY instead of running off on his own or hogging all the glory. He is very good at math and anlytical thinking, but he can't think on the fly to save his life. He's not a bad guy and is quite funny, but it is amusing to see him realize how disruptive and how much of a d**k he could be before. He's still kind of a rules lawyer, but its not so much of a big deal now that rules mastery is a minor part of the game compared to tactics and teamwork. [/QUOTE]
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