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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E DM's - what have you learned?
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<blockquote data-quote="MortalPlague" data-source="post: 5844208" data-attributes="member: 62721"><p>There's a whole wealth of good advice out there for skill challenges. Some of the best bits I've heard:</p><p></p><p><strong>Don't tell the PCs they're in a skill challenge</strong> - It really destroys the immersion of the game if you suddenly pause and tell the players they're now in a skill challenge, and these skills may be used, etc. Far better to have it happen organically and behind the scenes.</p><p></p><p><strong>Allow PCs to bypass the skill challenge</strong> - Say the party is trying to pry information from a crowd of unruly dock workers. If one of the PCs volunteers 100 gold pieces for the information (far more than a dock worker makes in a year), that ought to win them over right then and there. It's hard to explain why the dock workers wouldn't cooperate simply because 'there haven't been enough successes'.</p><p></p><p><strong>Let PCs use abilities, powers, and items</strong> - Why restrict things to just skills? I've seen clever uses for powers (particularly utility powers) in skill challenges. For instance, in a game I played, we were trying to ferret out some changelings at a party. My cleric had a utility power called 'Godsight', which granted him truesight. That sort of ability would have a dramatic impact on that sort of skill challenge.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5844208, member: 62721"] There's a whole wealth of good advice out there for skill challenges. Some of the best bits I've heard: [b]Don't tell the PCs they're in a skill challenge[/b] - It really destroys the immersion of the game if you suddenly pause and tell the players they're now in a skill challenge, and these skills may be used, etc. Far better to have it happen organically and behind the scenes. [b]Allow PCs to bypass the skill challenge[/b] - Say the party is trying to pry information from a crowd of unruly dock workers. If one of the PCs volunteers 100 gold pieces for the information (far more than a dock worker makes in a year), that ought to win them over right then and there. It's hard to explain why the dock workers wouldn't cooperate simply because 'there haven't been enough successes'. [b]Let PCs use abilities, powers, and items[/b] - Why restrict things to just skills? I've seen clever uses for powers (particularly utility powers) in skill challenges. For instance, in a game I played, we were trying to ferret out some changelings at a party. My cleric had a utility power called 'Godsight', which granted him truesight. That sort of ability would have a dramatic impact on that sort of skill challenge. [/QUOTE]
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