Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E DM's - what have you learned?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="babinro" data-source="post: 5845525" data-attributes="member: 67482"><p>1) 1/2 monster hp. Use more monsters rather than increase hp to add difficulty.</p><p></p><p>2) Use Elite monsters with standard monster difficulty and hit points. Elite monsters typically have fun abilities, they should be used frequently.</p><p></p><p>3) Solo's/Boss Battles are typically more fun when using two solo monsters at 1/2 hp rather than one. This helps keep combat engaging since PC's can often stun lock or gimp a single target for nearly the entire battle.</p><p></p><p>4) Solo's / Boss battles are more fun when they have 'sections' tied to them. The boss tactics and powers should evolve over the battle to keep it interesting. </p><p></p><p>5) Give extra powers to monsters (especially standard ones). There are a lot of bland monsters who tend to only have one main attack or only melee attacks. Where applicable give all creatures a weaker ranged option. Don't be afraid to give creatures staple D&D powers. I love casting Fireball with elite casters/dragons because that's what players grew up with.</p><p></p><p>6) Use Elite Minions. These minions are bloodied from 1 hit, killed on the next. They are killed immediately via critical hit. If a striker hits it with their extra damage, they die in one hit.</p><p></p><p>7) Stick to monsters of the PC's level or lower. Use minions of higher level than the PC's as their defenses are often a joke and eliminate any threat they provide. If and when you use monsters of higher level, treat their hp as same level as PC.</p><p></p><p>8) Give traps a disable hp that equates to their success requirements. Allow all players to disable them using this hp pool. </p><p>Example: A trap needs: 4 successes DC 25 Thievery. Give it 100 Thievery HP: All players can act to reduce the HP to zero. Crits double the outcome.</p><p></p><p>9) Give all minions the high crit feat adding 1d10 per tier on critical hits. Give all epic minions weapon mastery feats for <19-20> crit range. Minions that already have these traits will be further improved accordingly.</p><p></p><p>10) Break Up monster categories into Wounded (25% hp lost), Bloodied (50% hp lost) and Brinkish (75%hp lost) to better illustrate the impacts of damage.</p><p></p><p>11) Monster who stun are not fun. Dominate/daze/restrain instead.</p></blockquote><p></p>
[QUOTE="babinro, post: 5845525, member: 67482"] 1) 1/2 monster hp. Use more monsters rather than increase hp to add difficulty. 2) Use Elite monsters with standard monster difficulty and hit points. Elite monsters typically have fun abilities, they should be used frequently. 3) Solo's/Boss Battles are typically more fun when using two solo monsters at 1/2 hp rather than one. This helps keep combat engaging since PC's can often stun lock or gimp a single target for nearly the entire battle. 4) Solo's / Boss battles are more fun when they have 'sections' tied to them. The boss tactics and powers should evolve over the battle to keep it interesting. 5) Give extra powers to monsters (especially standard ones). There are a lot of bland monsters who tend to only have one main attack or only melee attacks. Where applicable give all creatures a weaker ranged option. Don't be afraid to give creatures staple D&D powers. I love casting Fireball with elite casters/dragons because that's what players grew up with. 6) Use Elite Minions. These minions are bloodied from 1 hit, killed on the next. They are killed immediately via critical hit. If a striker hits it with their extra damage, they die in one hit. 7) Stick to monsters of the PC's level or lower. Use minions of higher level than the PC's as their defenses are often a joke and eliminate any threat they provide. If and when you use monsters of higher level, treat their hp as same level as PC. 8) Give traps a disable hp that equates to their success requirements. Allow all players to disable them using this hp pool. Example: A trap needs: 4 successes DC 25 Thievery. Give it 100 Thievery HP: All players can act to reduce the HP to zero. Crits double the outcome. 9) Give all minions the high crit feat adding 1d10 per tier on critical hits. Give all epic minions weapon mastery feats for <19-20> crit range. Minions that already have these traits will be further improved accordingly. 10) Break Up monster categories into Wounded (25% hp lost), Bloodied (50% hp lost) and Brinkish (75%hp lost) to better illustrate the impacts of damage. 11) Monster who stun are not fun. Dominate/daze/restrain instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E DM's - what have you learned?
Top