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4E DM's - what have you learned?
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<blockquote data-quote="pemerton" data-source="post: 5846200" data-attributes="member: 42582"><p>In my game, the wizard is CHA 10 but Diplomacy trained, the tiefling CHA-paladin is Diplomacy and Intimidate trained with a Circlet of Authority, and the drow chaos sorcerer is Intimidate and Bluff trained.</p><p></p><p>Nevertheless it is the CHA 10 dwarven fighter, "Lord Derrik", with no social skills trained, who is the party leader in civilised regions. Naturally this leads to crazy hijinks as his heralds, advisors etc do their best to make his social appearances less than utter failures! </p><p></p><p>And to make this thread-relevant - it illustrates someting else I've learned GMing 4e, namely, how to set up and adjudicate social situations in which (i) the low-social skill PC gets drawn into the action, without (ii) having to look like an idiot, and without (iii) the party getting hosed as a result. Skill challenges have been a part of this, but more important has been a ruleset which makes it clear that failure can be adjudicated at the metagame rather than ingame-causal level - so the fighter failing a social skill check doesn't have to mean he embarrased himself, but rather simply that the situation complicates in a way that is contrary to what the player was hoping for. And those complications, besides (hopefully) being interesting in themselves, give all the players more stuff to play off and respond to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5846200, member: 42582"] In my game, the wizard is CHA 10 but Diplomacy trained, the tiefling CHA-paladin is Diplomacy and Intimidate trained with a Circlet of Authority, and the drow chaos sorcerer is Intimidate and Bluff trained. Nevertheless it is the CHA 10 dwarven fighter, "Lord Derrik", with no social skills trained, who is the party leader in civilised regions. Naturally this leads to crazy hijinks as his heralds, advisors etc do their best to make his social appearances less than utter failures! And to make this thread-relevant - it illustrates someting else I've learned GMing 4e, namely, how to set up and adjudicate social situations in which (i) the low-social skill PC gets drawn into the action, without (ii) having to look like an idiot, and without (iii) the party getting hosed as a result. Skill challenges have been a part of this, but more important has been a ruleset which makes it clear that failure can be adjudicated at the metagame rather than ingame-causal level - so the fighter failing a social skill check doesn't have to mean he embarrased himself, but rather simply that the situation complicates in a way that is contrary to what the player was hoping for. And those complications, besides (hopefully) being interesting in themselves, give all the players more stuff to play off and respond to. [/QUOTE]
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