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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E DM's - what have you learned?
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<blockquote data-quote="Radiating Gnome" data-source="post: 5851502" data-attributes="member: 150"><p>That doesn't match my experience -- at least, I don't think that's the most important cause of a shift away from immersive story and RP and towards gamesmanship. </p><p></p><p>If there has been a shift (and I think there has been, although I don't think it's night and day, just moving on a continuum) I think the reason for the shift is a lot more intrinsic to the game design</p><p></p><p>If we're just talking about the way things have shifted from 3e to 4e, I think the change is largely the result of the heavy focus on the encounter as a set piece. AS a DM, the game encourages me to prepare in terms of encounters, rather than overarching story. As a player, because the overarching story tends to get less attention, and encounters are so much more complex and interesting, that's where my focus goes, and I pay a smaller amount of my attention to the story. </p><p></p><p>I should point out that I LOVE 4e and Love encounters in 4e. But I can see the shift. I don't think it's cards or props or other aids, although that's just based on personal experience -- I've made cards for spells for my characters across many editions, for example, and it didn't hurt my gaming or my roleplaying. </p><p></p><p>As a 4e DM, I keep this shift in mind and I try to pay more attention to RP and story as I prepare for my games. I try to invest time in thing like RP encounters, skill challenges, and so on. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5851502, member: 150"] That doesn't match my experience -- at least, I don't think that's the most important cause of a shift away from immersive story and RP and towards gamesmanship. If there has been a shift (and I think there has been, although I don't think it's night and day, just moving on a continuum) I think the reason for the shift is a lot more intrinsic to the game design If we're just talking about the way things have shifted from 3e to 4e, I think the change is largely the result of the heavy focus on the encounter as a set piece. AS a DM, the game encourages me to prepare in terms of encounters, rather than overarching story. As a player, because the overarching story tends to get less attention, and encounters are so much more complex and interesting, that's where my focus goes, and I pay a smaller amount of my attention to the story. I should point out that I LOVE 4e and Love encounters in 4e. But I can see the shift. I don't think it's cards or props or other aids, although that's just based on personal experience -- I've made cards for spells for my characters across many editions, for example, and it didn't hurt my gaming or my roleplaying. As a 4e DM, I keep this shift in mind and I try to pay more attention to RP and story as I prepare for my games. I try to invest time in thing like RP encounters, skill challenges, and so on. -rg [/QUOTE]
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