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General Tabletop Discussion
*Dungeons & Dragons
4e (DnD: Tactics) remake wish list.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8922363" data-attributes="member: 6704184"><p>Yeah I do think that spamming is already pretty common, so if you get annoyed by others at the table doing that, I can see why you'd be reluctant to make that change.</p><p></p><p>You'll never see me agreeing with shrinking the class numbers, but I do agree with letting some classes choose between two roles, and folding a lot of the essentials and PHB stuff into single classes rather than having 3 rangers, 2 rogues, etc. </p><p></p><p></p><p>I could do a whole thread about how to improve the 4e assassin and make it incredible to play. fix the issues with getting shrouds on a target quickly, and it's a great mechanic. Combine that with better math on the powers, and executioner at-wills, and fold the poisons into the assassin daily power list, and I'm happy.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8922363, member: 6704184"] Yeah I do think that spamming is already pretty common, so if you get annoyed by others at the table doing that, I can see why you'd be reluctant to make that change. You'll never see me agreeing with shrinking the class numbers, but I do agree with letting some classes choose between two roles, and folding a lot of the essentials and PHB stuff into single classes rather than having 3 rangers, 2 rogues, etc. I could do a whole thread about how to improve the 4e assassin and make it incredible to play. fix the issues with getting shrouds on a target quickly, and it's a great mechanic. Combine that with better math on the powers, and executioner at-wills, and fold the poisons into the assassin daily power list, and I'm happy. [/QUOTE]
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4e (DnD: Tactics) remake wish list.
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