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4e (DnD: Tactics) remake wish list.
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<blockquote data-quote="doctorbadwolf" data-source="post: 8922640" data-attributes="member: 6704184"><p>I might be down to increase number scaling a little, but certainly not to 4e’s original levels. I think HP can do the job of making local bandits a non issue for Demi-gods, or Paragon and Epic class features. Or both. </p><p></p><p>Eg, the rogue might at level 11 gain a feature that makes their overdamage simply carry over to another enemy if the downed enemy a heroic tier threat. The cleric might instead put the fear of the gods into lesser threats, causing all enemies of a lower tier (or X level lower) to flee as if turned using a mechanic like the sleep spell. </p><p></p><p>Another way to go might be that PC damage does increase, and enemies start getting healing and damage mitigation (and higher damage in turn). Or if we want an easy one line rule, if an enemy is X levels below the average level in the party, they are treated as a minion. </p><p></p><p>Sure, I’d be fine with that, especially if characters can instead choose new class features, keeping things a little more focused. OTOH, I’d also enjoy it if feats stick around, but are for adding interesting mostly non-combat features, like gaining a title or followers who can do downtime stuff for you. </p><p></p><p>Then I’d take stuff like MC and skill bonus increase and gaining new skills, and make it part of the basic progression. So at level 8, you can gain a new skill proficiency or Focus a skill you already have proficiency with. </p><p></p><p>Yeah, the idea is more to give the freedom of 5e style Spellcasting, but I’ve also seen decent arguments against that, so idk.</p><p></p><p>Here we simply diverge. The state of 4e was improved by having both the phb style classes and the essentials styles, I really think you can just fold the essentials classes into their parent class as class feature choices. </p><p></p><p>Agreed. It’s silly to have the same power like that when it could just have “at higher level” entries. </p><p></p><p>I’m not sure I’d want to add an Elemental Power Source. I kinda like that it’s either primal or arcane depending on specifics of the effect or power or whatever. </p><p></p><p>Still, maybe. I’d want to figure out at least one other Elemental class, though. Probably a defender, or controller.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8922640, member: 6704184"] I might be down to increase number scaling a little, but certainly not to 4e’s original levels. I think HP can do the job of making local bandits a non issue for Demi-gods, or Paragon and Epic class features. Or both. Eg, the rogue might at level 11 gain a feature that makes their overdamage simply carry over to another enemy if the downed enemy a heroic tier threat. The cleric might instead put the fear of the gods into lesser threats, causing all enemies of a lower tier (or X level lower) to flee as if turned using a mechanic like the sleep spell. Another way to go might be that PC damage does increase, and enemies start getting healing and damage mitigation (and higher damage in turn). Or if we want an easy one line rule, if an enemy is X levels below the average level in the party, they are treated as a minion. Sure, I’d be fine with that, especially if characters can instead choose new class features, keeping things a little more focused. OTOH, I’d also enjoy it if feats stick around, but are for adding interesting mostly non-combat features, like gaining a title or followers who can do downtime stuff for you. Then I’d take stuff like MC and skill bonus increase and gaining new skills, and make it part of the basic progression. So at level 8, you can gain a new skill proficiency or Focus a skill you already have proficiency with. Yeah, the idea is more to give the freedom of 5e style Spellcasting, but I’ve also seen decent arguments against that, so idk. Here we simply diverge. The state of 4e was improved by having both the phb style classes and the essentials styles, I really think you can just fold the essentials classes into their parent class as class feature choices. Agreed. It’s silly to have the same power like that when it could just have “at higher level” entries. I’m not sure I’d want to add an Elemental Power Source. I kinda like that it’s either primal or arcane depending on specifics of the effect or power or whatever. Still, maybe. I’d want to figure out at least one other Elemental class, though. Probably a defender, or controller. [/QUOTE]
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