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4E Dogfighting
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4622357" data-attributes="member: 66726"><p>I've recently picked up Star Wars Saga Edition and found a mechanic that <em>really</em> should have been in 4E for the Fighter in my opinion - the Dogfight.</p><p> </p><p>The short version is that you make an opposed Pilot check to your target (I'm excluding all the modifiers for expedience). If you win, you have engaged the foe in a dogfight. Each turn, both you and the opponent must make an opposed Pilot check as a standard action; if you win on your turn, you may attack with your pilot-manned weapons as a swift action. If you lose, you can not attack and any of your gunners take a penalty to hit. You can not move from your square or attack other targets until you disengage (another Pilot check, but as a move action).</p><p> </p><p>This sounds like a beautifully 'sticky' Fighter option. I am thinking about a houserule for my next 4E game (whenever that is) allowing Fighters to do this as a class feature. I don't think it needs any use limitations (daily or encounter) because its clearly a bad thing to do with swarms of minions around, and is thus inherently situational. It would look something like this:</p><p> </p><p>Class Feature - Combat Entanglement</p><p> </p><p>As a standard action, make an opposed Athletics check at a -3 penalty. Your opponent may not be any more than one size category greater or lesser than yourself. If you succeed, you lock with your opponent in a dazzling display of strikes, parries and feints. Each round, you and your opponent must each take the Entanglement option, making an opposed Athletics check. If you succeed on your turn, you may attack your opponent as a minor action. If you fail, you may not attack your opponent with your weapon, although you may use an area-effect power, like the dragonborn's breath weapon. You may not attack other targets while Entangled unless they are also in the radius of an area-effect Power that includes your opponent. You may not move, but you are allowed to shift. You may break the Entanglement by making an opposed Athletics check as a move action, at which point you may move up to your speed as a free action without provoking opportunity attacks from your opponent. Forced movement from outside also breaks the Entanglement; forced movement from yourself or your opponent is ignored.</p><p> </p><p>Your thoughts?</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4622357, member: 66726"] I've recently picked up Star Wars Saga Edition and found a mechanic that [I]really[/I] should have been in 4E for the Fighter in my opinion - the Dogfight. The short version is that you make an opposed Pilot check to your target (I'm excluding all the modifiers for expedience). If you win, you have engaged the foe in a dogfight. Each turn, both you and the opponent must make an opposed Pilot check as a standard action; if you win on your turn, you may attack with your pilot-manned weapons as a swift action. If you lose, you can not attack and any of your gunners take a penalty to hit. You can not move from your square or attack other targets until you disengage (another Pilot check, but as a move action). This sounds like a beautifully 'sticky' Fighter option. I am thinking about a houserule for my next 4E game (whenever that is) allowing Fighters to do this as a class feature. I don't think it needs any use limitations (daily or encounter) because its clearly a bad thing to do with swarms of minions around, and is thus inherently situational. It would look something like this: Class Feature - Combat Entanglement As a standard action, make an opposed Athletics check at a -3 penalty. Your opponent may not be any more than one size category greater or lesser than yourself. If you succeed, you lock with your opponent in a dazzling display of strikes, parries and feints. Each round, you and your opponent must each take the Entanglement option, making an opposed Athletics check. If you succeed on your turn, you may attack your opponent as a minor action. If you fail, you may not attack your opponent with your weapon, although you may use an area-effect power, like the dragonborn's breath weapon. You may not attack other targets while Entangled unless they are also in the radius of an area-effect Power that includes your opponent. You may not move, but you are allowed to shift. You may break the Entanglement by making an opposed Athletics check as a move action, at which point you may move up to your speed as a free action without provoking opportunity attacks from your opponent. Forced movement from outside also breaks the Entanglement; forced movement from yourself or your opponent is ignored. Your thoughts? [/QUOTE]
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