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<blockquote data-quote="Paul Strack" data-source="post: 4622900" data-attributes="member: 71340"><p>This seems too good to me to be a new class feature. I would make it a power instead. Also, I would make it behave more like a Grab maneuver. I would suggest something like this:</p><p></p><p>Combat Entanglement [Fighter Attack 1]<em></em></p><p><em></em></p><p><em>You lock with your opponent in a dazzling display of strikes, parries and feints.</em><strong></strong></p><p><strong></strong></p><p><strong>Encounter • Martial, Weapon</strong><strong></strong></p><p><strong></strong></p><p><strong>Standard Action, Melee</strong> 1<strong></strong></p><p><strong></strong></p><p><strong>Prerequisite:</strong> Trained in Athletics<strong></strong></p><p><strong></strong></p><p><strong>Target:</strong> One adjacent creature<strong></strong></p><p><strong></strong></p><p><strong>Attack:</strong> Strength vs. Reflex<strong></strong></p><p><strong></strong></p><p><strong>Hit:</strong> Until the end of your next turn, you and the target can make a melee basic attack against each other as a minor action. In addition, you and the target cannot take any move action other than a shift or a teleport.<strong></strong></p><p><strong></strong></p><p><strong>Sustain Minor:</strong> The power is sustained, and you make a melee basic attack against your target.<strong></strong></p><p><strong></strong></p><p><strong>Special:</strong> Your enemy can end this effect with a successful Escape action, as if escaping from a grab. Any other ability that allows an escape from a grab will also end this effect. Furthermore, if you do not make a melee attack that includes your enemy as a target on your turn, the effect ends.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4622900, member: 71340"] This seems too good to me to be a new class feature. I would make it a power instead. Also, I would make it behave more like a Grab maneuver. I would suggest something like this: Combat Entanglement [Fighter Attack 1][I] You lock with your opponent in a dazzling display of strikes, parries and feints.[/I][B] Encounter • Martial, Weapon[/B][B] Standard Action, Melee[/B] 1[B] Prerequisite:[/B] Trained in Athletics[B] Target:[/B] One adjacent creature[B] Attack:[/B] Strength vs. Reflex[B] Hit:[/B] Until the end of your next turn, you and the target can make a melee basic attack against each other as a minor action. In addition, you and the target cannot take any move action other than a shift or a teleport.[B] Sustain Minor:[/B] The power is sustained, and you make a melee basic attack against your target.[B] Special:[/B] Your enemy can end this effect with a successful Escape action, as if escaping from a grab. Any other ability that allows an escape from a grab will also end this effect. Furthermore, if you do not make a melee attack that includes your enemy as a target on your turn, the effect ends. [/QUOTE]
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