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4E Dogfighting
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<blockquote data-quote="CapnZapp" data-source="post: 4623113" data-attributes="member: 12731"><p>Good suggestions. </p><p></p><p>Keying this to a skill (especially one that the Fighter/Pilot is trained at) doesn't work in D&D because you can "engage" any kind of character directly, while in SW, you engage spaceships, who presumably has a trained pilot at the helm too.</p><p></p><p>The equivalent of a Fighter doing this to a Wizard (or Artillery, if a monster) would be the Pilot somehow being able to directly target the enemy ship's Engineer, or Data Expert. You see what I mean? People who aren't trained in Pilot/Athletics.</p><p></p><p>Besides, I don't think skills should play that large a role in D&D.</p><p></p><p>Which brings me back to Paul Stracks suggestions. </p><p></p><p>The reliance on Athletics has been reduced to you being required to have trained in it. The enemy "only" has to have a decent Reflex defense, which is much more universal. Well done.</p><p></p><p>Regarding how the enemy breaks out of the "dogfight" I'm not so sure. Escaping a grab does bring back skills again. I see why it was proposed, because of the similarities between dogfight and grab, but in this case, shouldn't <strong>combat prowess</strong> be the thing to use to get out of the dogfight, or to turn the tables.</p><p></p><p>Besides, if Escape is used, I think the whole action becomes too similar to Grab. "Dogfighting" someone in melee... isn't that just Grab? In this way, I'd probably dump the entire rule. </p><p></p><p>I guess I'd rethink the basic idea. Starting with this (well expressed by PS: "You lock with your opponent in a dazzling display of strikes, parries and feints.") I'd probably make it voluntary.</p><p></p><p>That is, you only "lock with your opponent in a dazzling display of strikes, parries and feints." if that opponent is using that same method of attacking, and feels confident enough to accept your "invitation".</p><p></p><p>This way, we're not just creating a new way to hose spellcasters. </p><p></p><p>Well, that's my thoughts so far.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4623113, member: 12731"] Good suggestions. Keying this to a skill (especially one that the Fighter/Pilot is trained at) doesn't work in D&D because you can "engage" any kind of character directly, while in SW, you engage spaceships, who presumably has a trained pilot at the helm too. The equivalent of a Fighter doing this to a Wizard (or Artillery, if a monster) would be the Pilot somehow being able to directly target the enemy ship's Engineer, or Data Expert. You see what I mean? People who aren't trained in Pilot/Athletics. Besides, I don't think skills should play that large a role in D&D. Which brings me back to Paul Stracks suggestions. The reliance on Athletics has been reduced to you being required to have trained in it. The enemy "only" has to have a decent Reflex defense, which is much more universal. Well done. Regarding how the enemy breaks out of the "dogfight" I'm not so sure. Escaping a grab does bring back skills again. I see why it was proposed, because of the similarities between dogfight and grab, but in this case, shouldn't [B]combat prowess[/B] be the thing to use to get out of the dogfight, or to turn the tables. Besides, if Escape is used, I think the whole action becomes too similar to Grab. "Dogfighting" someone in melee... isn't that just Grab? In this way, I'd probably dump the entire rule. I guess I'd rethink the basic idea. Starting with this (well expressed by PS: "You lock with your opponent in a dazzling display of strikes, parries and feints.") I'd probably make it voluntary. That is, you only "lock with your opponent in a dazzling display of strikes, parries and feints." if that opponent is using that same method of attacking, and feels confident enough to accept your "invitation". This way, we're not just creating a new way to hose spellcasters. Well, that's my thoughts so far. [/QUOTE]
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