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4E Dogfighting
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<blockquote data-quote="Starfox" data-source="post: 4623747" data-attributes="member: 2303"><p>The dogfight rules are an abstraction of how fast-moving vehicles can engage each other in a system where movement is normally measured in miles. Its not appropriate in a system where we already have detailed movement rules - such as in DnD personal combat. We already know in detail how the fighter and his adversary move around.</p><p></p><p>This said, you could be inspired by the mechanic of the dogfight or the spirit of the dogfight - or both - when making a new maneuver.</p><p></p><p>Being inspired by the mechanic of the dogfight sounds like what you did above - you used a similar mechanic as the basis of a 4E power. But this is not a dogfight, this is using the same mechanic for something else. </p><p></p><p>Being inspired by the spirit is like Chinese martial arts moves - Roar of the Dragon, Strike of the Crane, and Bite of the Fox does not emulate how these animals fight in reality, but is inspired y it and by mythical contexts around it. You could make a "Dogfight Lock" maneuver that really has very little to do with a real dogfight or how it works out mechanically, but somehow captures the "spirit". Of course, this would e far more likely to happen in a game world where there are actually dogfights. Which there might be, with all the flying creatures around.</p><p></p><p>Or a dogfight could just be how dogs fight - by tangling up, biting, and holding on - which works out to pretty much the same game result you are looking for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I did a quick Wikipedia check, seems this is NOT the etymology of the word Dogfight).</p></blockquote><p></p>
[QUOTE="Starfox, post: 4623747, member: 2303"] The dogfight rules are an abstraction of how fast-moving vehicles can engage each other in a system where movement is normally measured in miles. Its not appropriate in a system where we already have detailed movement rules - such as in DnD personal combat. We already know in detail how the fighter and his adversary move around. This said, you could be inspired by the mechanic of the dogfight or the spirit of the dogfight - or both - when making a new maneuver. Being inspired by the mechanic of the dogfight sounds like what you did above - you used a similar mechanic as the basis of a 4E power. But this is not a dogfight, this is using the same mechanic for something else. Being inspired by the spirit is like Chinese martial arts moves - Roar of the Dragon, Strike of the Crane, and Bite of the Fox does not emulate how these animals fight in reality, but is inspired y it and by mythical contexts around it. You could make a "Dogfight Lock" maneuver that really has very little to do with a real dogfight or how it works out mechanically, but somehow captures the "spirit". Of course, this would e far more likely to happen in a game world where there are actually dogfights. Which there might be, with all the flying creatures around. Or a dogfight could just be how dogs fight - by tangling up, biting, and holding on - which works out to pretty much the same game result you are looking for. :) (I did a quick Wikipedia check, seems this is NOT the etymology of the word Dogfight). [/QUOTE]
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