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<blockquote data-quote="ferratus" data-source="post: 4458819" data-attributes="member: 55966"><p>Okay, I'm a little inexperienced with creating monsters in 4e, but I want to get some decent conversions done before I begin playing a 4e Dragonlance game. So I'm posting up some rough conversions for feedback.</p><p></p><p>The first one I finished is a Bozak conversion. He definately needed to be an elite to cram in all the offensive powers I gave him, which believe it or not began as straight conversions from the 2nd edition Monstrous Compendium. Roar of Takhisis began as Burning Hands before I changed it up to match the flavour I wanted better. Since the Aurak has the Warlock Doombringer shtick down, I wanted to emphasize the Bozaks as clerics or warlords. There are also ally boosting abilities that never existed in prior editions. </p><p></p><p>My gut tells me that he'll need to be cranked down in power slightly to match his level, elite or no, but this is my first draft. Playtesting will be required. Any help to make a power description clearer or to fix the formatting would be appreciated as well. I have a feeling this is going to be the most difficult draconian to make, so hopefully I'll get the hard one out of the way first.</p><p></p><p>Tactics for the Bozak Commander round by round:</p><p></p><p>Step 1: Hit clustered adventurers with poison gas.</p><p>Step 2: Move poison gas to keep pace with biggest cluster of adventurers, use scimitar or shocking grasp to deal with striker.</p><p>Step 3: Use Roar of Takhisis to push adventurers back into Poison Cloud.</p><p>Step 4: If adventurers are mixed in with your men to escape the Poison Cloud and Roar of Takhisis, use Pilgrim of Darkness to move to greatest cluster of allies and enemies and use Dark Queen's Blessing.</p><p>Step 5: Deal with adventurers with Mace and Shocking Grasp until bloodied. Use Hymn of sacrifice to support any remaining allies, they are probably bloodied too.</p><p>Step 6: Switch squares with your killer and explode.</p><p></p><p><strong>Bozak Commander Level 8 Elite Controller (Leader)</strong></p><p>Medium Natural Humanoid (dragon) XP 900</p><p></p><p>Initiative +5 Senses Perception +13</p><p>Aura of Terror (Fear) aura 1; All enemies within the aura take a -2 to attack rolls </p><p>HP 186; Bloodied 93; see also <em>Hymn of Sacrifice</em></p><p>AC 24; Fortitude 24, Reflex 17, Will 24 </p><p>Saving Throws +2 </p><p>Speed 5 </p><p>Action Points 1</p><p></p><p><strong>Scimitar (Standard; at-will) ♦ Weapon</strong></p><p> +12 vs. AC; 1d8+2 damage m </p><p></p><p><strong>Shocking Grasp (Standard; at-will) ♦ Lightning</strong> </p><p> +11 vs Reflex; 1d8+5 lightning damage. </p><p></p><p><strong>Dark Queen's Blessing (Standard; encounter) ♦ Psychic</strong></p><p>Close Burst 2; +11 vs Fortitude; 2d8+3 psychic damage and target is weakened (save ends). Hit or Miss: The bozak commander and all allies in the burst gain a +2 power bonus to attack rolls until the end of the encounter. </p><p></p><p><strong>Hymn of Sacrifice (Free; when first bloodied; encounter) ♦ Healing</strong></p><p> Close burst 5; bloodied allies in the burst regain 5 hit points. This power can be sustained with a minor action. </p><p></p><p><strong>Death Throes (Immediate Reaction when brought to 0 hp) ♦ Teleport, Zone</strong> </p><p> A bozak commander switches squares with the enemy who brought it to zero hit points or below; On the following round the scaly flesh shrivels to dust and creates a close burst 2 zone; Anyone who remains in the zone on their turn, or enters the zone in any round thereafter triggers the secondary attack; <em> Secondary Attack</em> Close burst 3; +10 vs. Reflex; 3d10+5 points of damage. </p><p></p><p><strong>Poison Cloud (Standard; encounter) ♦ Poison</strong> </p><p> Area Burst 5 within 10; This burst creates a zone of poisonous vapor that blocks line of sight until its next turn. Creatures that enter the zone or start their turns there take 3d8+5 poison damage. This zone can be moved by the Bozak Commander up to 6 squares as move action and can be sustained with a minor action.</p><p></p><p><strong>Pilgrim of Darkness (Move; encounter) ♦ Teleport </strong></p><p> The bozak commander can teleport 5 squares, reappearing in a swirl of black shadows. He gains partial concealment until the end of his next turn. </p><p></p><p>Alignment Evil Languages Common, Draconic</p><p>Skills: Insight +11, Endurance +14, Religion +9 </p><p>Str 15 (+6) Dex 12 (+5) Wis 18 (+8)</p><p>Con 21 (+9) Int 10 (+4) Cha 14 (+6)</p><p>Equipment Scimitar, Chainmail, Holy Symbol of Takhisis</p></blockquote><p></p>
[QUOTE="ferratus, post: 4458819, member: 55966"] Okay, I'm a little inexperienced with creating monsters in 4e, but I want to get some decent conversions done before I begin playing a 4e Dragonlance game. So I'm posting up some rough conversions for feedback. The first one I finished is a Bozak conversion. He definately needed to be an elite to cram in all the offensive powers I gave him, which believe it or not began as straight conversions from the 2nd edition Monstrous Compendium. Roar of Takhisis began as Burning Hands before I changed it up to match the flavour I wanted better. Since the Aurak has the Warlock Doombringer shtick down, I wanted to emphasize the Bozaks as clerics or warlords. There are also ally boosting abilities that never existed in prior editions. My gut tells me that he'll need to be cranked down in power slightly to match his level, elite or no, but this is my first draft. Playtesting will be required. Any help to make a power description clearer or to fix the formatting would be appreciated as well. I have a feeling this is going to be the most difficult draconian to make, so hopefully I'll get the hard one out of the way first. Tactics for the Bozak Commander round by round: Step 1: Hit clustered adventurers with poison gas. Step 2: Move poison gas to keep pace with biggest cluster of adventurers, use scimitar or shocking grasp to deal with striker. Step 3: Use Roar of Takhisis to push adventurers back into Poison Cloud. Step 4: If adventurers are mixed in with your men to escape the Poison Cloud and Roar of Takhisis, use Pilgrim of Darkness to move to greatest cluster of allies and enemies and use Dark Queen's Blessing. Step 5: Deal with adventurers with Mace and Shocking Grasp until bloodied. Use Hymn of sacrifice to support any remaining allies, they are probably bloodied too. Step 6: Switch squares with your killer and explode. [B]Bozak Commander Level 8 Elite Controller (Leader)[/B] Medium Natural Humanoid (dragon) XP 900 Initiative +5 Senses Perception +13 Aura of Terror (Fear) aura 1; All enemies within the aura take a -2 to attack rolls HP 186; Bloodied 93; see also [I]Hymn of Sacrifice[/I] AC 24; Fortitude 24, Reflex 17, Will 24 Saving Throws +2 Speed 5 Action Points 1 [B]Scimitar (Standard; at-will) ♦ Weapon[/B] +12 vs. AC; 1d8+2 damage m [B]Shocking Grasp (Standard; at-will) ♦ Lightning[/B] +11 vs Reflex; 1d8+5 lightning damage. [B]Dark Queen's Blessing (Standard; encounter) ♦ Psychic[/B] Close Burst 2; +11 vs Fortitude; 2d8+3 psychic damage and target is weakened (save ends). Hit or Miss: The bozak commander and all allies in the burst gain a +2 power bonus to attack rolls until the end of the encounter. [B]Hymn of Sacrifice (Free; when first bloodied; encounter) ♦ Healing[/B] Close burst 5; bloodied allies in the burst regain 5 hit points. This power can be sustained with a minor action. [B]Death Throes (Immediate Reaction when brought to 0 hp) ♦ Teleport, Zone[/B] A bozak commander switches squares with the enemy who brought it to zero hit points or below; On the following round the scaly flesh shrivels to dust and creates a close burst 2 zone; Anyone who remains in the zone on their turn, or enters the zone in any round thereafter triggers the secondary attack; [I] Secondary Attack[/I] Close burst 3; +10 vs. Reflex; 3d10+5 points of damage. [B]Poison Cloud (Standard; encounter) ♦ Poison[/B] Area Burst 5 within 10; This burst creates a zone of poisonous vapor that blocks line of sight until its next turn. Creatures that enter the zone or start their turns there take 3d8+5 poison damage. This zone can be moved by the Bozak Commander up to 6 squares as move action and can be sustained with a minor action. [B]Pilgrim of Darkness (Move; encounter) ♦ Teleport [/B] The bozak commander can teleport 5 squares, reappearing in a swirl of black shadows. He gains partial concealment until the end of his next turn. Alignment Evil Languages Common, Draconic Skills: Insight +11, Endurance +14, Religion +9 Str 15 (+6) Dex 12 (+5) Wis 18 (+8) Con 21 (+9) Int 10 (+4) Cha 14 (+6) Equipment Scimitar, Chainmail, Holy Symbol of Takhisis [/QUOTE]
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