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4E/Dragon Age - Help choosing a monster
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<blockquote data-quote="Someone" data-source="post: 5522341" data-attributes="member: 5656"><p>As an alternative, design the broodmother as a trap which shoots poison. The creatures are the tentacles and the ogres (minions which are spawned every round). Once the tentacles are defeated, you can assume they hack the immobile broodmother to death. It's not exactly as the videogame version, which had a nasty close range attack, but it could save you some trouble and hell, nowhere say that all broodmothers must be exactly identical.</p><p></p><p>You can lift the tentacle's stats from the MM3's Delphar Nerra, eliminating the restrictions of where they can teleport.</p><p></p><p>(Also, as an alternative more true to the videogame, you could count the number of casters the group has and if it's more than 0 the party wins. Always.)</p></blockquote><p></p>
[QUOTE="Someone, post: 5522341, member: 5656"] As an alternative, design the broodmother as a trap which shoots poison. The creatures are the tentacles and the ogres (minions which are spawned every round). Once the tentacles are defeated, you can assume they hack the immobile broodmother to death. It's not exactly as the videogame version, which had a nasty close range attack, but it could save you some trouble and hell, nowhere say that all broodmothers must be exactly identical. You can lift the tentacle's stats from the MM3's Delphar Nerra, eliminating the restrictions of where they can teleport. (Also, as an alternative more true to the videogame, you could count the number of casters the group has and if it's more than 0 the party wins. Always.) [/QUOTE]
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