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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Dream/Nightmare Adventures
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<blockquote data-quote="Rune" data-source="post: 5531740" data-attributes="member: 67"><p>I haven't got the specific answers that you are looking for (as I don't typically use published adventures), but I may be able to help, anyway.</p><p> </p><p>I have run dreamscapes and nightmares quite a bit (with varying rulesets). Most recently, my experience has been nightmare in 4e.</p><p></p><p>I offer some advice that you can use in creating your own adventures or <em>easily</em> converting adventures.</p><p></p><p><strong>First:</strong> It's <em>all</em> about atmosphere! Before you begin, make a short list of the elements that you think make a dream a dream, or a nightmare a nightmare. Then, during play, emphasize those elements in your description.</p><p></p><p><strong>Second:</strong> Borrow from other planes. There are elements of the Feywild that feel very dreamlike (to me, anyway), and elements of the Shadowfell and the Far Realm that feel quite like a nightmare. Use them, or port them over directly. If you are converting a published adventure, you may be able to use one set in one or more of these places as a place to start.</p><p></p><p><strong>Third:</strong> Dreams and nightmares are changeable. Before you begin the game, make a short list of possible changes you can make to the scenery during play...but! Do not overburden yourself! Your list can be <em>very</em> brief, because you should encourage the players to adjust the terrain in minor ways on their own (this gives them a sense of ownership and takes a lot of the burden of creativity off of your shoulders during play).</p><p></p><p>To do this, simply let the players describe the change they want to make (for instance, a small bridge formed out of dream-stuff) and let them use an action to try to pull it together. Give it a 50% chance of success (this prevents some people from being skilled at forming the dream).</p><p></p><p><strong>Finally:</strong> Go with it. If your players want to see something really cool in the dream, find a way to make it work. Seriously. Once creativity starts getting used, it has a snowball effect around the table. Use that to make it all come together.</p></blockquote><p></p>
[QUOTE="Rune, post: 5531740, member: 67"] I haven't got the specific answers that you are looking for (as I don't typically use published adventures), but I may be able to help, anyway. I have run dreamscapes and nightmares quite a bit (with varying rulesets). Most recently, my experience has been nightmare in 4e. I offer some advice that you can use in creating your own adventures or [i]easily[/i] converting adventures. [b]First:[/b] It's [i]all[/i] about atmosphere! Before you begin, make a short list of the elements that you think make a dream a dream, or a nightmare a nightmare. Then, during play, emphasize those elements in your description. [b]Second:[/b] Borrow from other planes. There are elements of the Feywild that feel very dreamlike (to me, anyway), and elements of the Shadowfell and the Far Realm that feel quite like a nightmare. Use them, or port them over directly. If you are converting a published adventure, you may be able to use one set in one or more of these places as a place to start. [b]Third:[/b] Dreams and nightmares are changeable. Before you begin the game, make a short list of possible changes you can make to the scenery during play...but! Do not overburden yourself! Your list can be [i]very[/i] brief, because you should encourage the players to adjust the terrain in minor ways on their own (this gives them a sense of ownership and takes a lot of the burden of creativity off of your shoulders during play). To do this, simply let the players describe the change they want to make (for instance, a small bridge formed out of dream-stuff) and let them use an action to try to pull it together. Give it a 50% chance of success (this prevents some people from being skilled at forming the dream). [b]Finally:[/b] Go with it. If your players want to see something really cool in the dream, find a way to make it work. Seriously. Once creativity starts getting used, it has a snowball effect around the table. Use that to make it all come together. [/QUOTE]
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