Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
4E Dream/Nightmare Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5534106" data-attributes="member: 94022"><p>Thanks for the links! I'm planning on running something along these lines in my current campaign at some point, so will have to check those out. Unfortunately cannot XP you yet.</p><p> </p><p>I think [MENTION=98008]Unwise[/MENTION] has a good point about the mechanics and/or making it an actual plane upon which the adventure takes place. If you allow too much "randomness" or allow the PCs too much freedom to manipulate the world you run the risk of significant problems. When I run my players through my "dream adventure" I plan to use the Plane of Dreams as well with defined mechanics. For purposes of the adventure, I will assume that the PCs have all of their carried gear (they'll actually be transported to the Dream Plane). </p><p> </p><p>I like the idea of allowing manipulation of the environment but I think that it should maybe be limited to terrain. i.e. with a check of some sort (perhaps even just the aforementioned save) the PCs can manipulate a part of the terrain to a degree. If you do allow this though, you need to make sure that the mechanics are not only preset, but that they are spelled out for the players ahead of time so that there are no surprises ("Whaddya mean I can't turn the lava into a nice safe field of grass?") Summoning/creating items is also risky. I agree that there's not a lot of inherent difference between a lantern and a +6 Holy Avenger. Of course, one way around this may be to adjust the DC based on the relative power of the item. Sure you can summon a +6 Holy Avenger, but to do so, the DC is Very Hard, etc.</p><p> </p><p>The other thing I think you should do in this situation is figure out who's dream it is, and make the events, objects, terrain, etc., a reflection of that person. If you want the PCs to experience a nightmare, you need to determine whose nightmare it is. If it is a particular PC's nightmare, then you focus on things that would be particularly scary to that PC. Perhaps the eladrin PC has a nightmare showing his home city in the Feywild being overrun by drow. If the nightmare is that of a Demon Prince, then you need to find something much more terrifying. What would scare Orcus? etc.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5534106, member: 94022"] Thanks for the links! I'm planning on running something along these lines in my current campaign at some point, so will have to check those out. Unfortunately cannot XP you yet. I think [MENTION=98008]Unwise[/MENTION] has a good point about the mechanics and/or making it an actual plane upon which the adventure takes place. If you allow too much "randomness" or allow the PCs too much freedom to manipulate the world you run the risk of significant problems. When I run my players through my "dream adventure" I plan to use the Plane of Dreams as well with defined mechanics. For purposes of the adventure, I will assume that the PCs have all of their carried gear (they'll actually be transported to the Dream Plane). I like the idea of allowing manipulation of the environment but I think that it should maybe be limited to terrain. i.e. with a check of some sort (perhaps even just the aforementioned save) the PCs can manipulate a part of the terrain to a degree. If you do allow this though, you need to make sure that the mechanics are not only preset, but that they are spelled out for the players ahead of time so that there are no surprises ("Whaddya mean I can't turn the lava into a nice safe field of grass?") Summoning/creating items is also risky. I agree that there's not a lot of inherent difference between a lantern and a +6 Holy Avenger. Of course, one way around this may be to adjust the DC based on the relative power of the item. Sure you can summon a +6 Holy Avenger, but to do so, the DC is Very Hard, etc. The other thing I think you should do in this situation is figure out who's dream it is, and make the events, objects, terrain, etc., a reflection of that person. If you want the PCs to experience a nightmare, you need to determine whose nightmare it is. If it is a particular PC's nightmare, then you focus on things that would be particularly scary to that PC. Perhaps the eladrin PC has a nightmare showing his home city in the Feywild being overrun by drow. If the nightmare is that of a Demon Prince, then you need to find something much more terrifying. What would scare Orcus? etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4E Dream/Nightmare Adventures
Top