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General Tabletop Discussion
D&D Older Editions
4e Duergar PC Race (First Cut)
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<blockquote data-quote="Melfast" data-source="post: 4508718" data-attributes="member: 17870"><p><strong>Duergar Racial Powers</strong></p><p></p><p>PPaladin,</p><p></p><p>Expand is a racial power that they have take a feat to get.</p><p></p><p>Good catch on the comparison to the Swordmage power. I hadn't noticed it before.</p><p></p><p>Expand may have to become a daily.</p><p></p><p>After looking at Giant's Might, the Swordmage power, I think the duergar racial power is not nearly as good as it is though:</p><p></p><p>-- Expand can only be used the first time you become bloodied in an encounter. If you don't do it then, you can't use it in that encounter. The Swordmage power Giant's Might can be used at any time in or out of combat.</p><p>-- Expand gives reach 2 and +5 damage, while the Swordmage power gets this and also gives +5 bonus to Strength ability checks and a +2 to hit</p><p></p><p>I'm inclined to think it's ok given its lesser capability, use restriction and the need to take a feat to get it (especially if it becomes a daily). I may reduce the damage bonus as a balancing feature since +5 seems high. The old Expansion spell I think granted a +2 to damage, and maybe that would be more appropriate, especially if it stays an encounter power.</p><p></p><p>I do think, though, that I may need to change the current racial feat (Avernal Bloodline) so that you either have to choose one of the two powers, or split it into two feats so you have to use one on each power. Currently it's designed to follow the pattern of the Lolthtouched drow feat.</p><p></p><p>Lolthtouched essentially allows the character to get grant every member of the party combat advantage against one target for the whole encounter (and prevent it from becoming invisible or concealed), or create a globe of darkness that blocks line of sight for everyone but you (blinding creatures in the cloud). Both of those seem on par with the duergar abilities, so I'm not 100% ready to make that change.</p><p></p><p>Thanks for your comments.</p><p></p><p>Melfast</p></blockquote><p></p>
[QUOTE="Melfast, post: 4508718, member: 17870"] [b]Duergar Racial Powers[/b] PPaladin, Expand is a racial power that they have take a feat to get. Good catch on the comparison to the Swordmage power. I hadn't noticed it before. Expand may have to become a daily. After looking at Giant's Might, the Swordmage power, I think the duergar racial power is not nearly as good as it is though: -- Expand can only be used the first time you become bloodied in an encounter. If you don't do it then, you can't use it in that encounter. The Swordmage power Giant's Might can be used at any time in or out of combat. -- Expand gives reach 2 and +5 damage, while the Swordmage power gets this and also gives +5 bonus to Strength ability checks and a +2 to hit I'm inclined to think it's ok given its lesser capability, use restriction and the need to take a feat to get it (especially if it becomes a daily). I may reduce the damage bonus as a balancing feature since +5 seems high. The old Expansion spell I think granted a +2 to damage, and maybe that would be more appropriate, especially if it stays an encounter power. I do think, though, that I may need to change the current racial feat (Avernal Bloodline) so that you either have to choose one of the two powers, or split it into two feats so you have to use one on each power. Currently it's designed to follow the pattern of the Lolthtouched drow feat. Lolthtouched essentially allows the character to get grant every member of the party combat advantage against one target for the whole encounter (and prevent it from becoming invisible or concealed), or create a globe of darkness that blocks line of sight for everyone but you (blinding creatures in the cloud). Both of those seem on par with the duergar abilities, so I'm not 100% ready to make that change. Thanks for your comments. Melfast [/QUOTE]
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