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<blockquote data-quote="Samnell" data-source="post: 3733080" data-attributes="member: 130"><p>I thought that was the reason they gave monsters listen and spot scores in 3e...so a fight somewhere in the dungeon could be heard or seen by monsters elsewhere who may come to help or prepare ambushes.</p><p></p><p>...at least that's how I've been shamelessly playing the game since 2000, and ELs be damned. If the party is dumb enough to do something like stand around after the alarm bell rings (this actually happened) for several rounds without even asking for a skill check to figure out what that might mean about their attempt to bluff their way in the gates, they've set themselves up for overwhelming odds and they should take the complex's rapid response team to the face. I threw virtually the whole Main Gate complex in Return to the Temple of Elemental Evil at them for that one. Earlier the same party got almost everything in the Moathouse dungeon level coming at them from two directions. The only consideration I have for the PCs at times like this is to try not to trap them into a TPK.</p><p></p><p>Maybe I'm weird that way. My players tell me that they're always waiting for the other shoe to drop, but I don't think that's fair. My shoes don't come in anything so small as sets of two. Bipedalism is for players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Samnell, post: 3733080, member: 130"] I thought that was the reason they gave monsters listen and spot scores in 3e...so a fight somewhere in the dungeon could be heard or seen by monsters elsewhere who may come to help or prepare ambushes. ...at least that's how I've been shamelessly playing the game since 2000, and ELs be damned. If the party is dumb enough to do something like stand around after the alarm bell rings (this actually happened) for several rounds without even asking for a skill check to figure out what that might mean about their attempt to bluff their way in the gates, they've set themselves up for overwhelming odds and they should take the complex's rapid response team to the face. I threw virtually the whole Main Gate complex in Return to the Temple of Elemental Evil at them for that one. Earlier the same party got almost everything in the Moathouse dungeon level coming at them from two directions. The only consideration I have for the PCs at times like this is to try not to trap them into a TPK. Maybe I'm weird that way. My players tell me that they're always waiting for the other shoe to drop, but I don't think that's fair. My shoes don't come in anything so small as sets of two. Bipedalism is for players. :) [/QUOTE]
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