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4e Dungeon Design - New Article
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<blockquote data-quote="Tharen the Damned" data-source="post: 3733418" data-attributes="member: 17091"><p>Instead of giving the monsters more room why not go the other way and give the PCs less room to move? Small creatures can play to their strengths to move through small holes and passages while PCs have to squeeze through.</p><p></p><p>And btw. I thought that the concept of a dynamic dungeon, where its inhabitants reacted to the PCs actions was already the standard. IMC monsters do not wait for the PCs to slay them but have their own tactics of supporting each other, run or do whatever they can in their environment. After all it their lair and they know it better than the PCs.</p><p></p><p>So, apart from the new monster design (minion rules etc.), what does Mike want to tell us with this article? Seriously, I do not see any news regarding the construction of Dungeons.</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 3733418, member: 17091"] Instead of giving the monsters more room why not go the other way and give the PCs less room to move? Small creatures can play to their strengths to move through small holes and passages while PCs have to squeeze through. And btw. I thought that the concept of a dynamic dungeon, where its inhabitants reacted to the PCs actions was already the standard. IMC monsters do not wait for the PCs to slay them but have their own tactics of supporting each other, run or do whatever they can in their environment. After all it their lair and they know it better than the PCs. So, apart from the new monster design (minion rules etc.), what does Mike want to tell us with this article? Seriously, I do not see any news regarding the construction of Dungeons. [/QUOTE]
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