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4e Dungeon Design - New Article
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<blockquote data-quote="Imaro" data-source="post: 3733553" data-attributes="member: 48965"><p>Not sure how I feel about 4 or 5 1st level adventurers being able to take on twenty enemies. I could see having minion(mook rules), but isn't this the same as sending a horde of weaker monsters against a party of higher level adventurers? I guess we'll have to wait and see, how exactly they pull this off, but all that's registering from this article is that there will be a definite increase in the power levels of the PC's and an increase in sales oif minis...in fact it almost sounds like D&D is becoming more like Exalted. I guess that could be cool but at 1st level(besides when I want something that high powered I play Exalted)? </p><p></p><p>I guess one of my concerns with this type of design is the opposite of the why can a house cat put up a fight against an adventurer...in other words, if goblins or other monsters are so easy to slaughter by the dozens, why do people even need adventurers to combat them? I'll wait and see but I am definitely ambivalent towards this design direction, again it seems to coincide with the feeling that 4e's design motto is more power, more enemies, more abilities...just MORE of everything. This could be good, but I have seen next to nothing about making all this more, easier to run, teach and play.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3733553, member: 48965"] Not sure how I feel about 4 or 5 1st level adventurers being able to take on twenty enemies. I could see having minion(mook rules), but isn't this the same as sending a horde of weaker monsters against a party of higher level adventurers? I guess we'll have to wait and see, how exactly they pull this off, but all that's registering from this article is that there will be a definite increase in the power levels of the PC's and an increase in sales oif minis...in fact it almost sounds like D&D is becoming more like Exalted. I guess that could be cool but at 1st level(besides when I want something that high powered I play Exalted)? I guess one of my concerns with this type of design is the opposite of the why can a house cat put up a fight against an adventurer...in other words, if goblins or other monsters are so easy to slaughter by the dozens, why do people even need adventurers to combat them? I'll wait and see but I am definitely ambivalent towards this design direction, again it seems to coincide with the feeling that 4e's design motto is more power, more enemies, more abilities...just MORE of everything. This could be good, but I have seen next to nothing about making all this more, easier to run, teach and play. [/QUOTE]
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