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4e Dungeon Design - New Article
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3733635" data-attributes="member: 94"><p>If they'd stopped at the door to #7 (which I would do-- never leave a door at my back) then then all the goblins from #8 and #9 would have responded. Not quite as bad a situation, but still not great.</p><p></p><p>The bugbear deserves what he gets for not having a secret back door out of his room. Ideally, I'd have a secret door on the south wall into the passage near #8. The bugbear can slip back towards his escape route, drawing the PCs into #7, and the rest of his minions can come in from behind.</p><p></p><p>The bugbear should also have the bar thrown across his door. A little noise trying to break that down alerts the goblins in #9, who respond with missile fire. As the PCs charge towards #9, the bugbear and the goblins from #8 can surround them.</p><p></p><p>Anyhow, plenty of realistic examples that don't assume the PCs to act in an atypical fashion.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3733635, member: 94"] If they'd stopped at the door to #7 (which I would do-- never leave a door at my back) then then all the goblins from #8 and #9 would have responded. Not quite as bad a situation, but still not great. The bugbear deserves what he gets for not having a secret back door out of his room. Ideally, I'd have a secret door on the south wall into the passage near #8. The bugbear can slip back towards his escape route, drawing the PCs into #7, and the rest of his minions can come in from behind. The bugbear should also have the bar thrown across his door. A little noise trying to break that down alerts the goblins in #9, who respond with missile fire. As the PCs charge towards #9, the bugbear and the goblins from #8 can surround them. Anyhow, plenty of realistic examples that don't assume the PCs to act in an atypical fashion. [/QUOTE]
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