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<blockquote data-quote="takasi" data-source="post: 3733877" data-attributes="member: 20194"><p>I concluded a 2nd edition FR Dungeon module yesterday. It takes place in a three story manor house with dozens and dozens of jermlaine. The party was 4th level, but these little 1 HD, shortbow carrying critters with sneak attack posed a huge challenge for the party when attacking in large numbers. Every room had multiple entrances, and for these little foot and a half tall creatures there were rat holes they could use to retreat. The end result had the feeling of the movie "Gremlins", with nonstop initiative throughout dozens of rooms. The group had a good time exploring "the rest of the house" while being constantly bombarded by the critters. Of course, we have two rangers and two barbarians (go spot and listen!) in our party of six and they had fun skewering wave after wave of defending weefolk.</p><p></p><p>And while I think we're a long way from playing anything like that in an MMO (more like headcrabs in Half-Life really), it's worth noting that in D&D Online one of the first adventures is defending a keep from 200 kobolds.</p><p></p><p>Also, I ran Blackwall Keep a few years ago but I did it a little differently. I knew the lizardfolk would have little chance against the party because of their low to-hit. I also knew that the wizard could fly and had fireball. I also knew that Paizo wanted this encounter to be a "congradulations, you now kick ass" setup. However, I added a little more challenge by having the party arrive while the Lizardfolk were in mid-assault of the Keep and about to break in. The real challenge was to prevent the guards from dying.</p></blockquote><p></p>
[QUOTE="takasi, post: 3733877, member: 20194"] I concluded a 2nd edition FR Dungeon module yesterday. It takes place in a three story manor house with dozens and dozens of jermlaine. The party was 4th level, but these little 1 HD, shortbow carrying critters with sneak attack posed a huge challenge for the party when attacking in large numbers. Every room had multiple entrances, and for these little foot and a half tall creatures there were rat holes they could use to retreat. The end result had the feeling of the movie "Gremlins", with nonstop initiative throughout dozens of rooms. The group had a good time exploring "the rest of the house" while being constantly bombarded by the critters. Of course, we have two rangers and two barbarians (go spot and listen!) in our party of six and they had fun skewering wave after wave of defending weefolk. And while I think we're a long way from playing anything like that in an MMO (more like headcrabs in Half-Life really), it's worth noting that in D&D Online one of the first adventures is defending a keep from 200 kobolds. Also, I ran Blackwall Keep a few years ago but I did it a little differently. I knew the lizardfolk would have little chance against the party because of their low to-hit. I also knew that the wizard could fly and had fireball. I also knew that Paizo wanted this encounter to be a "congradulations, you now kick ass" setup. However, I added a little more challenge by having the party arrive while the Lizardfolk were in mid-assault of the Keep and about to break in. The real challenge was to prevent the guards from dying. [/QUOTE]
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