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4e Dungeon Design - New Article
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<blockquote data-quote="Rechan" data-source="post: 3735270" data-attributes="member: 54846"><p>No, I don't think that's what it was.</p><p></p><p>Rather than "Monsters act naturally", it's that "The encounter is <em>expected</em> to be split between several rooms, and not all the monsters are in the same place."</p><p></p><p>The way you guys make it sound like, they were intended to be three different encounters, but since the PCs did something dumb and the alarm got raised, all three low level encounters got smooshed into one big encounter.</p><p></p><p>The DM planned to have Goblins, Hobgoblins and a Bugbear in the same encounter. But instead of just putting them all in one room, he put them in seperate (but very close) rooms, and waited for the PCs to tick one off. This way the encounter would be more exciting.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3735270, member: 54846"] No, I don't think that's what it was. Rather than "Monsters act naturally", it's that "The encounter is [i]expected[/i] to be split between several rooms, and not all the monsters are in the same place." The way you guys make it sound like, they were intended to be three different encounters, but since the PCs did something dumb and the alarm got raised, all three low level encounters got smooshed into one big encounter. The DM planned to have Goblins, Hobgoblins and a Bugbear in the same encounter. But instead of just putting them all in one room, he put them in seperate (but very close) rooms, and waited for the PCs to tick one off. This way the encounter would be more exciting. [/QUOTE]
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