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<blockquote data-quote="Skyscraper" data-source="post: 3735550" data-attributes="member: 48518"><p>I hear you. My comment was more aligned with the fact that i usually run dungeons/castles etc... in a way i find to be more dynamic myself. I do not set up a 3-4 room encounters. The entire castle is a multi-room encounter. When the PCs arrive towards a room in a structure inhabited by enemies, i'll be looking at everything they do and have done to see how the enemies react. Assuming very good stealth during a sleeping period, they can take down enemies in their sleep. Assuming poor stealth, the entire castle minus the minimum sentries will be after them within a few minutes time, after having organized if possible and if they are of a type of creature that organizes. If the alarm is raised, there will be very few rare creatures singled out in rooms, they'll be massing together to find and take down the opponents in the best possible way. One such encounter occurred a year ago in my campaign, which led to 2 of the party dying, 3 being captured and 2 escaping. They didn't take the time to loot an underground temple before taking out the other inhabitants after that, let me tell you.</p><p></p><p>Also, very rare (though existant) are the creatures that remain in a room all day long. Think of people you know: how many actually remain in the exact same place day after day? None. People go out, eat, sleep, hire guards, buy from merchants, worship demons or whatever it is that they do.</p><p></p><p>This actually touches one point that i dislike in the recent encounter formats that i've seen in WotC products, e.g. 3.5 Raventloft. For each encounter, whatever the previous actions by the PCs, the creatures will be at exactly the same spot as marked on the mini-map that comes with the encounter description, waiting in ambush or whatnot. This is railraoding in its purest form IMO. There is no leeway for the DM in the adventure format which is suggested. You've done a great job in being stealthy? Screw you, you're still surprised by the monster in the closet!</p><p></p><p>Anyway, that's just my two cents. I haven't read that many adventures either, so my impression may be unfounded. But i dislike static settings where X, Y, Z wait in a room, or two rooms, or three rooms, which is the same concept as far as i'm concerned, for the players to arrive before the encounter is triggered.</p><p></p><p>So why was i cynical towards the post on the WotC site? Because in my opinion the problem doesn't come from the fact that the monsters are all waiting in a single room instead of three. The problem comes from the fact that the monsters are all waiting, period.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 3735550, member: 48518"] I hear you. My comment was more aligned with the fact that i usually run dungeons/castles etc... in a way i find to be more dynamic myself. I do not set up a 3-4 room encounters. The entire castle is a multi-room encounter. When the PCs arrive towards a room in a structure inhabited by enemies, i'll be looking at everything they do and have done to see how the enemies react. Assuming very good stealth during a sleeping period, they can take down enemies in their sleep. Assuming poor stealth, the entire castle minus the minimum sentries will be after them within a few minutes time, after having organized if possible and if they are of a type of creature that organizes. If the alarm is raised, there will be very few rare creatures singled out in rooms, they'll be massing together to find and take down the opponents in the best possible way. One such encounter occurred a year ago in my campaign, which led to 2 of the party dying, 3 being captured and 2 escaping. They didn't take the time to loot an underground temple before taking out the other inhabitants after that, let me tell you. Also, very rare (though existant) are the creatures that remain in a room all day long. Think of people you know: how many actually remain in the exact same place day after day? None. People go out, eat, sleep, hire guards, buy from merchants, worship demons or whatever it is that they do. This actually touches one point that i dislike in the recent encounter formats that i've seen in WotC products, e.g. 3.5 Raventloft. For each encounter, whatever the previous actions by the PCs, the creatures will be at exactly the same spot as marked on the mini-map that comes with the encounter description, waiting in ambush or whatnot. This is railraoding in its purest form IMO. There is no leeway for the DM in the adventure format which is suggested. You've done a great job in being stealthy? Screw you, you're still surprised by the monster in the closet! Anyway, that's just my two cents. I haven't read that many adventures either, so my impression may be unfounded. But i dislike static settings where X, Y, Z wait in a room, or two rooms, or three rooms, which is the same concept as far as i'm concerned, for the players to arrive before the encounter is triggered. So why was i cynical towards the post on the WotC site? Because in my opinion the problem doesn't come from the fact that the monsters are all waiting in a single room instead of three. The problem comes from the fact that the monsters are all waiting, period. Sky [/QUOTE]
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