Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dungeon Design - New Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3735551" data-attributes="member: 4937"><p>Thanks for dropping in. I will endeavor not to ask any questions you can't answer, and if you don't want to say anymore, that's fine too.</p><p></p><p></p><p></p><p>The problem I have with this is that if a third edition party had become separated and exposed, then its highly likely that the resulting four way encounter would involve alot of movement as the party tried to consolidate its position - and even more movement would probably be expended protecting party members that dropped. So, any special claim of dynamic movement is hard for me to swallow, especially since, if someone hadn't goofed, this whole fight would have likely occurred in some defensible bottleneck with the PC's using thier superior missile fire to force the monsters to come to them (the tactic generally employed by PC's I'm used to). </p><p></p><p>In your opinion, in this one particular case, and without going into details, did the 4E rules make the movement a more attractive option than it would have been under 3.X edition rules, and if so, did it do so at the expense of realism or detail? Or, was it the case that the movement was a tactical responce to the situation that was largely independent of the rules system involved? I am not asking you how the rules accomplished this. Obviously, that's Mearls job to decide whether to answer that sort of question.</p><p></p><p>PS: Just to be clear, I don't think that there is a right answer to this question. I'm just curious. If it works basically like 3rd in this situation, then that's a good thing because I like 3rd. If it is more dynamic than 3rd, that's a good thing, because I agree that combat can in some circumstances become too static in 3rd.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3735551, member: 4937"] Thanks for dropping in. I will endeavor not to ask any questions you can't answer, and if you don't want to say anymore, that's fine too. The problem I have with this is that if a third edition party had become separated and exposed, then its highly likely that the resulting four way encounter would involve alot of movement as the party tried to consolidate its position - and even more movement would probably be expended protecting party members that dropped. So, any special claim of dynamic movement is hard for me to swallow, especially since, if someone hadn't goofed, this whole fight would have likely occurred in some defensible bottleneck with the PC's using thier superior missile fire to force the monsters to come to them (the tactic generally employed by PC's I'm used to). In your opinion, in this one particular case, and without going into details, did the 4E rules make the movement a more attractive option than it would have been under 3.X edition rules, and if so, did it do so at the expense of realism or detail? Or, was it the case that the movement was a tactical responce to the situation that was largely independent of the rules system involved? I am not asking you how the rules accomplished this. Obviously, that's Mearls job to decide whether to answer that sort of question. PS: Just to be clear, I don't think that there is a right answer to this question. I'm just curious. If it works basically like 3rd in this situation, then that's a good thing because I like 3rd. If it is more dynamic than 3rd, that's a good thing, because I agree that combat can in some circumstances become too static in 3rd. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Dungeon Design - New Article
Top