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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Dungeon Design - New Article
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<blockquote data-quote="Geron Raveneye" data-source="post: 3737398" data-attributes="member: 2268"><p>One big question keeps striking me when I read these articles, and some comments...and that is "So what's new?" and I'm not looking around for Trixie in a chain mail bikini. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>And then I remember when I used to constantly read these advice articles in <em>Dragon</em>, about how to create organic, living dungeons...and that it is over 10 years ago. And that it definitely took me a good few years to first grab and UNDERSTAND the concepts that were hit on in those articles.</p><p></p><p>And then I realize that the next generation of young DMs is coming out of 3.X, just far enough to question some of their usual game conceptions and perceptions, and that they definitely will profit by somebody telling them all that "new" stuff that old hands already know from 20+ years of experience.</p><p></p><p>So yeah, I guess all that "4e will have totally NEW concepts about how to play this game" is not aimed at most of those who do that kind of game for the last decade or two already...and a lot of it sounds like it went through the Hype-O-matic 2008 a few times too often...but I'm sure there's a lot of young DMs out there who will have plenty of material to think about in context of their current playstyle with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Just wish it would sound less like "Hey LOOKIE, we've got those BRAND NEW concepts to sell to you"...which they only have in part...and more like "Hey, we have plenty of good stuff and ideas for you if you're a relatively new player". Because that's who they're aiming at. It would make the old editions sound less crappy (which they don't deserve), and alienate less old players who might feel like they're portrayed as a tad slow by hype of "new" ideas that actually are as old as the game itself in some places.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3737398, member: 2268"] One big question keeps striking me when I read these articles, and some comments...and that is "So what's new?" and I'm not looking around for Trixie in a chain mail bikini. :lol: And then I remember when I used to constantly read these advice articles in [i]Dragon[/i], about how to create organic, living dungeons...and that it is over 10 years ago. And that it definitely took me a good few years to first grab and UNDERSTAND the concepts that were hit on in those articles. And then I realize that the next generation of young DMs is coming out of 3.X, just far enough to question some of their usual game conceptions and perceptions, and that they definitely will profit by somebody telling them all that "new" stuff that old hands already know from 20+ years of experience. So yeah, I guess all that "4e will have totally NEW concepts about how to play this game" is not aimed at most of those who do that kind of game for the last decade or two already...and a lot of it sounds like it went through the Hype-O-matic 2008 a few times too often...but I'm sure there's a lot of young DMs out there who will have plenty of material to think about in context of their current playstyle with it. :) Just wish it would sound less like "Hey LOOKIE, we've got those BRAND NEW concepts to sell to you"...which they only have in part...and more like "Hey, we have plenty of good stuff and ideas for you if you're a relatively new player". Because that's who they're aiming at. It would make the old editions sound less crappy (which they don't deserve), and alienate less old players who might feel like they're portrayed as a tad slow by hype of "new" ideas that actually are as old as the game itself in some places. [/QUOTE]
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