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4e Dungeon Design - New Article
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<blockquote data-quote="Grog" data-source="post: 3738146" data-attributes="member: 6183"><p>No, the problem <em>is</em> with the game mechanics. In 3E, you simply cannot design an adventure where the PCs are up against a tight deadline unless you are sending them against very weak opposition. The reason for this is that, in the 3E system, a CR-appropriate encounter is designed to consume 20-25% of the PCs resources, meaning they'll have to rest after every four CR-appropriate encounters. Now, good planning and tactics on the PCs part may extend the deadline somewhat, and as a DM, you can always drop healing potions into the adventure, but the fact is that their resources are going to run out, and probably sooner rather than later. </p><p></p><p>If you try to do a "We have to get the mcguffin before the eclipse occurs!" adventure in 3E, you're probably going to end up with the bad guys destroying the world while the PCs are in the middle of a nap. It's the way the system is designed.</p><p></p><p></p><p>Maybe so, but unlike in 3E, you as a DM will have the option of adding in a deadline to the adventure to prevent this. Characters at 80% power are still perfectly playable, and can face threats that are almost as dangerous as the ones they can face when they're at 100%. And, if your players know they have a deadline, they probably won't blow all their per-day resources in one big bash, because in 4E, they'll have other options.</p></blockquote><p></p>
[QUOTE="Grog, post: 3738146, member: 6183"] No, the problem [i]is[/i] with the game mechanics. In 3E, you simply cannot design an adventure where the PCs are up against a tight deadline unless you are sending them against very weak opposition. The reason for this is that, in the 3E system, a CR-appropriate encounter is designed to consume 20-25% of the PCs resources, meaning they'll have to rest after every four CR-appropriate encounters. Now, good planning and tactics on the PCs part may extend the deadline somewhat, and as a DM, you can always drop healing potions into the adventure, but the fact is that their resources are going to run out, and probably sooner rather than later. If you try to do a "We have to get the mcguffin before the eclipse occurs!" adventure in 3E, you're probably going to end up with the bad guys destroying the world while the PCs are in the middle of a nap. It's the way the system is designed. Maybe so, but unlike in 3E, you as a DM will have the option of adding in a deadline to the adventure to prevent this. Characters at 80% power are still perfectly playable, and can face threats that are almost as dangerous as the ones they can face when they're at 100%. And, if your players know they have a deadline, they probably won't blow all their per-day resources in one big bash, because in 4E, they'll have other options. [/QUOTE]
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