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4e e3?
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<blockquote data-quote="vagabundo" data-source="post: 4518954" data-attributes="member: 55864"><p>Interesting idea. I believe this e3 world would be a fabulous but very dangerous place to adventure in. </p><p></p><p>Some random thoughts:</p><p></p><p>- 1st-3rd level characters are fairly tough in 4e and a large party could take down all sorts of dangerous monsters, but they would have to plan and prepare carefully. If the level difference is greater than 3 - so level 6+ monsters for 3rd level - you will get character deaths, but that is all part of the setting.</p><p></p><p>- Companions, henchmen and familiars and such are not part of the standard 4e party, but this concept is not standard and I would allow them to have 1st level companions when they reach 3rd level. It would be the name level for 4e e3 and maybe they could spend XP to recruit more. As an aside a solo - 1 PC - adventure I'm creating at the moment will have a ranger and a wolf companion, the wolf from the MM and it will level into a Dire wolf. </p><p></p><p>- I would be carefully what rituals I'd allow. They could easy change the flavour of the game, fortunately they are easy to control.</p><p></p><p>- No random magic tables, however there is a list of sample treasure parcels per level in the DMG. Conveniently listed with numbers - 1 to 10 - and generic entries. </p><p></p><p>So for 1st level: </p><p></p><p>1 Magic item level 5</p><p>...</p><p>8 120gp, or 100gp + 200sp, or 1 100gp gem + 200 sp</p><p>...</p><p></p><p>So it wouldn't be too difficult to create them or just eyeball a treasure from the PHB after rolling a d10.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4518954, member: 55864"] Interesting idea. I believe this e3 world would be a fabulous but very dangerous place to adventure in. Some random thoughts: - 1st-3rd level characters are fairly tough in 4e and a large party could take down all sorts of dangerous monsters, but they would have to plan and prepare carefully. If the level difference is greater than 3 - so level 6+ monsters for 3rd level - you will get character deaths, but that is all part of the setting. - Companions, henchmen and familiars and such are not part of the standard 4e party, but this concept is not standard and I would allow them to have 1st level companions when they reach 3rd level. It would be the name level for 4e e3 and maybe they could spend XP to recruit more. As an aside a solo - 1 PC - adventure I'm creating at the moment will have a ranger and a wolf companion, the wolf from the MM and it will level into a Dire wolf. - I would be carefully what rituals I'd allow. They could easy change the flavour of the game, fortunately they are easy to control. - No random magic tables, however there is a list of sample treasure parcels per level in the DMG. Conveniently listed with numbers - 1 to 10 - and generic entries. So for 1st level: 1 Magic item level 5 ... 8 120gp, or 100gp + 200sp, or 1 100gp gem + 200 sp ... So it wouldn't be too difficult to create them or just eyeball a treasure from the PHB after rolling a d10. [/QUOTE]
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