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4E - E6 System - Has anyone run it?
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<blockquote data-quote="ValhallaGH" data-source="post: 5164335" data-attributes="member: 41187"><p>Well, that's not quantified, so I can't really discuss it.</p><p>I know players that will take <em>at least</em> 5 minutes to say "I hit him with my sword. I miss." If they have to do anything more complicated then it's usually 8 to 15 minutes <em>per turn</em>. That adds an hour or more to each combat, right there. So real-world combat length is extremely subjective.</p><p>If you'd said it takes X more rounds than it used to, then we'd have something to discuss regarding sweet spots.</p><p></p><p>As for powers, level 6 is when a PC is actually fun and interesting for an entire encounter. You've got just enough powers to do something different each round, you've usually got one (or more) powers that you can use out of turn, and you've usually got a couple of cool magic items to play with, ones that make for a much more interesting encounter.</p><p>So, good call on that point.</p><p></p><p>As for role, every PC I've seen could perform his role at level one. Most could do so well and consistently, and they all got better at it as they went up in level. So, that's a null point.</p><p></p><p>Sorry, haven't done it intentionally. Though, I've only played in one game that's gone past level 6....</p><p></p><p>In addition to the powers you already had? Depends upon how quickly you gained them and how many you could have.</p><p>Actual effect? Minimal. Increased versatility, increased choice, but the powers picked upon initial progression are the best available for the character's style and tactics, so it wouldn't add anything directly. It could lead to some really impressive situational synergies, but would have much impact upon the system.</p><p>The flood of options and choices would cause many players to "lock up" as they try to figure out which option is the best in the given situation.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5164335, member: 41187"] Well, that's not quantified, so I can't really discuss it. I know players that will take [i]at least[/i] 5 minutes to say "I hit him with my sword. I miss." If they have to do anything more complicated then it's usually 8 to 15 minutes [I]per turn[/I]. That adds an hour or more to each combat, right there. So real-world combat length is extremely subjective. If you'd said it takes X more rounds than it used to, then we'd have something to discuss regarding sweet spots. As for powers, level 6 is when a PC is actually fun and interesting for an entire encounter. You've got just enough powers to do something different each round, you've usually got one (or more) powers that you can use out of turn, and you've usually got a couple of cool magic items to play with, ones that make for a much more interesting encounter. So, good call on that point. As for role, every PC I've seen could perform his role at level one. Most could do so well and consistently, and they all got better at it as they went up in level. So, that's a null point. Sorry, haven't done it intentionally. Though, I've only played in one game that's gone past level 6.... In addition to the powers you already had? Depends upon how quickly you gained them and how many you could have. Actual effect? Minimal. Increased versatility, increased choice, but the powers picked upon initial progression are the best available for the character's style and tactics, so it wouldn't add anything directly. It could lead to some really impressive situational synergies, but would have much impact upon the system. The flood of options and choices would cause many players to "lock up" as they try to figure out which option is the best in the given situation. Good luck. [/QUOTE]
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