Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E - E6 System - Has anyone run it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mkill" data-source="post: 5165605" data-attributes="member: 55985"><p>The reasons why combat takes forever are different between groups. You have to give us some more input so we can give useful suggestions.</p><p></p><p>How about taping one of your combats and uploading it on youtube? That should give us a clear picture.</p><p></p><p>The most basic measures involve effective bookkeeping:</p><p>- Print out power cards for all characters, make sure common circumstaces like dragonborn attack bonus for being bloodied are precalculated there</p><p>- Use a small whiteboard to keep track of initiative, monster hp and statuses</p><p>- Use poker chips or similar to show bloodied, marked etc on the battlefield</p><p>- Hand out little cards with the effects of dazed, stunned etc.</p><p></p><p>If you have beginners or casual players at the table, make sure their builds and power selections go for the straightforward and effective. Pick feats that are always-on. Optimize for role, i.e. make the striker a plain damage dealer, let the leader buff and heal. Don't overload with options (hybrid, multiclass). Pick daily and encounter powers that are standard actions with high damage or an easy to understand, powerful effect (heal, blind etc.). Don't pick classes / buils with complicated combo powers (i.e. Vestige Warlock).</p><p></p><p>Make sure beginners and undecided players understand basic tactics. Help with clear explanation without patronizing.</p><p>Good: "You're bleeding badly. You could use this power, as it would allow you to heal, or that one, as it's likely to kill that displacer beast and give you some breathing space."</p><p>Bad: "Oh c'mon, just attack it, you're always so ssllooowww...."</p><p> </p><p>Monster choice: Don't be afraid to use lower-level monsters (party-2) in unimportant fights. They're easy to hit and die fast. This gives the PCs a chance to show off and feel awesome. They can still deal damage with a good hit, but they're not threatening unlessthe PCs roll very badly.</p><p>Most important: These fights give all players a chance to shine, try things out and build up confidence, so they won't be afraid to make decisions in tougher fights.</p></blockquote><p></p>
[QUOTE="mkill, post: 5165605, member: 55985"] The reasons why combat takes forever are different between groups. You have to give us some more input so we can give useful suggestions. How about taping one of your combats and uploading it on youtube? That should give us a clear picture. The most basic measures involve effective bookkeeping: - Print out power cards for all characters, make sure common circumstaces like dragonborn attack bonus for being bloodied are precalculated there - Use a small whiteboard to keep track of initiative, monster hp and statuses - Use poker chips or similar to show bloodied, marked etc on the battlefield - Hand out little cards with the effects of dazed, stunned etc. If you have beginners or casual players at the table, make sure their builds and power selections go for the straightforward and effective. Pick feats that are always-on. Optimize for role, i.e. make the striker a plain damage dealer, let the leader buff and heal. Don't overload with options (hybrid, multiclass). Pick daily and encounter powers that are standard actions with high damage or an easy to understand, powerful effect (heal, blind etc.). Don't pick classes / buils with complicated combo powers (i.e. Vestige Warlock). Make sure beginners and undecided players understand basic tactics. Help with clear explanation without patronizing. Good: "You're bleeding badly. You could use this power, as it would allow you to heal, or that one, as it's likely to kill that displacer beast and give you some breathing space." Bad: "Oh c'mon, just attack it, you're always so ssllooowww...." Monster choice: Don't be afraid to use lower-level monsters (party-2) in unimportant fights. They're easy to hit and die fast. This gives the PCs a chance to show off and feel awesome. They can still deal damage with a good hit, but they're not threatening unlessthe PCs roll very badly. Most important: These fights give all players a chance to shine, try things out and build up confidence, so they won't be afraid to make decisions in tougher fights. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E - E6 System - Has anyone run it?
Top