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4E/Earlier Editions Hybrids: Why the difficulty?
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<blockquote data-quote="Estlor" data-source="post: 4728348" data-attributes="member: 7261"><p>Honestly, how? If I'm taking a 4E kobold into a 3E game, I just flip to the kobold page of the 3.5 monster manual and use those hit points instead of the 4E ones. From there, I can use everything in the 4E stats exactly as written. 3E PCs still have AC, and if I'm attacking their Fort/Ref/Will I can either roll an attack and make that the save DC or just assign it a DC of 10 + the monster's attack bonus.</p><p></p><p>Likewise, if there's a monster I really like from 3E that isn't in 4E, all I need to do is find a monster of similar level/role and use their hit points. If I need a defense other than AC, I either make it 10 + their save bonus or if I think that's way out of line, I just pull a number comparable to my PCs.</p><p></p><p>At the end of the day, everybody has hit points, everybody has AC, Fort, Ref, Will. Everybody has the same 6 ability scores. Everybody expresses attacks as a roll of a d20. Who cares if the specific rules aren't 100% the same. As the DM, if it isn't quite working right, I just fudge and roll with it so long as the party has fun. If I need a status ailment, I use whatever rule set's version of that I'm playing under.</p><p></p><p>Honestly, the biggest disservice 3.X ever did was make people assume everything has to work exactly the same to be compatible. That was never the case in BECMI, 1E, or 2E. If anything, 3E is the abberation in this, not 4E.</p><p></p><p>And I always shake my head when people state the alignment system as being "incomplete" or "incompatible" or just strange. It's the BECMI alignment system with the addition of good and evil. Heck, 4E is like a cleaned-up BECMI in almost every way.</p></blockquote><p></p>
[QUOTE="Estlor, post: 4728348, member: 7261"] Honestly, how? If I'm taking a 4E kobold into a 3E game, I just flip to the kobold page of the 3.5 monster manual and use those hit points instead of the 4E ones. From there, I can use everything in the 4E stats exactly as written. 3E PCs still have AC, and if I'm attacking their Fort/Ref/Will I can either roll an attack and make that the save DC or just assign it a DC of 10 + the monster's attack bonus. Likewise, if there's a monster I really like from 3E that isn't in 4E, all I need to do is find a monster of similar level/role and use their hit points. If I need a defense other than AC, I either make it 10 + their save bonus or if I think that's way out of line, I just pull a number comparable to my PCs. At the end of the day, everybody has hit points, everybody has AC, Fort, Ref, Will. Everybody has the same 6 ability scores. Everybody expresses attacks as a roll of a d20. Who cares if the specific rules aren't 100% the same. As the DM, if it isn't quite working right, I just fudge and roll with it so long as the party has fun. If I need a status ailment, I use whatever rule set's version of that I'm playing under. Honestly, the biggest disservice 3.X ever did was make people assume everything has to work exactly the same to be compatible. That was never the case in BECMI, 1E, or 2E. If anything, 3E is the abberation in this, not 4E. And I always shake my head when people state the alignment system as being "incomplete" or "incompatible" or just strange. It's the BECMI alignment system with the addition of good and evil. Heck, 4E is like a cleaned-up BECMI in almost every way. [/QUOTE]
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4E/Earlier Editions Hybrids: Why the difficulty?
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