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4E/Earlier Editions Hybrids: Why the difficulty?
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<blockquote data-quote="ShinHakkaider" data-source="post: 4730165" data-attributes="member: 9213"><p>Honestly alot of the conversion "issues" have to do with how the monster is written up in 4E. It's pretty pared down / streamlined in 4E. For my notes when running a 3.5 game I use the 4E template as a guide for ease of use. </p><p></p><p>If your players arent jerks (then again how would they know...) about it I'm pretty sure that you can use 4E monsters in a 3.5 game seamlessly. For the "defenses" just subtract 10 and you get 3.5 saving throw bonuses. </p><p></p><p>My issues come with things going the other way from 3.5 to 4E. Personally, for me it has to do more with the implementation of the design philosophy than the design philosophy itself. Powers, really REALLY rub me the wrong way. I hate the way that the new classes and races are designed around powers. It's irrational and it makes no sense (by this I mean ME. My dislike of the system is irrational and makes no sense). If this were a different game I'dve thought that it was brilliant. But since it's D&D, I absolutely hate it. </p><p></p><p>Most other things about 4E I like (Encounter Budgets, Concise monster stat blocks, 2 +1 Stat boosts every 4th level, 10 minute rests, etc) but the Class, race structure is more than enough to keep me away from playing the game. Also I don't particularly care for the treasure parcel structure (but Wolf Ratbane worked a similar method for 3.5 games so I'll try it there before I go totally nuclear on it). </p><p></p><p>Yeah but using 4E stuff for 3.5? Absolutely possible, so much so that on a certain level 4E is just another 3.5 variant. It'll take a little more work to make things mesh just right (healing surges I'm looking at you...) but yeah there's so much crunchy goodness to be ganked from 4E for 3.5 games it's ridiculous. Like I said I'm not a big fan of 4E, but it does have it's uses...</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 4730165, member: 9213"] Honestly alot of the conversion "issues" have to do with how the monster is written up in 4E. It's pretty pared down / streamlined in 4E. For my notes when running a 3.5 game I use the 4E template as a guide for ease of use. If your players arent jerks (then again how would they know...) about it I'm pretty sure that you can use 4E monsters in a 3.5 game seamlessly. For the "defenses" just subtract 10 and you get 3.5 saving throw bonuses. My issues come with things going the other way from 3.5 to 4E. Personally, for me it has to do more with the implementation of the design philosophy than the design philosophy itself. Powers, really REALLY rub me the wrong way. I hate the way that the new classes and races are designed around powers. It's irrational and it makes no sense (by this I mean ME. My dislike of the system is irrational and makes no sense). If this were a different game I'dve thought that it was brilliant. But since it's D&D, I absolutely hate it. Most other things about 4E I like (Encounter Budgets, Concise monster stat blocks, 2 +1 Stat boosts every 4th level, 10 minute rests, etc) but the Class, race structure is more than enough to keep me away from playing the game. Also I don't particularly care for the treasure parcel structure (but Wolf Ratbane worked a similar method for 3.5 games so I'll try it there before I go totally nuclear on it). Yeah but using 4E stuff for 3.5? Absolutely possible, so much so that on a certain level 4E is just another 3.5 variant. It'll take a little more work to make things mesh just right (healing surges I'm looking at you...) but yeah there's so much crunchy goodness to be ganked from 4E for 3.5 games it's ridiculous. Like I said I'm not a big fan of 4E, but it does have it's uses... [/QUOTE]
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4E/Earlier Editions Hybrids: Why the difficulty?
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