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[4e] Eldritch Knight
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<blockquote data-quote="NotAYakk" data-source="post: 5305595" data-attributes="member: 72555"><p><strong>Eldritch Knight</strong></p><p><em>I traded my soul to protect others. What are you doing with yours?</em></p><p><strong>Prerequisite</strong>: Warlock class, Warlock's Curse class feature, Defender role</p><p></p><p>Most warlocks are more concerned for saving their own skin than their allies. However, a few warlocks chose the path of power not for selfish reasons, but to defend and protect others.</p><p></p><p>The path of the Eldritch Knight is one of self-sacrifice: in order to aid your allies, you encourage enemies to attack you and suffer the consequences. Your ability to help others is limited by the agreements every Warlock has with their patron: but by harvesting the pain of their enemies, they both feed their patron and protect others.</p><p></p><p><strong>Eldritch Knight Path Features</strong>:</p><p><strong>Eldritch Mark (Level 11)</strong>: You may treat creatures you mark as being under the effects of your Warlock's Curse, except you may not deal Warlock's curse damage when you hit them with non-Warlock or non-Eldritch Knight powers. If a marked creature makes an attack that does not include you, you may deal your Warlock curse damage to them as an immediate reaction, or as part of another immediate action triggered by the creature making an attack that does not include you.</p><p></p><p><strong>Eldritch Action (Level 11)</strong>: When you spend an action point to gain an extra action, you gain total concealment from your enemies until the end of your next turn.</p><p></p><p><strong>Eldritch Protection (Level 16)</strong>: You and your allies have concealment against creatures cursed by you.</p><p></p><p><strong>Powers</strong>:</p><p><strong>Eldritch Blade + Eldritch Knight Attack 11</strong></p><p><em>Your blade wounds more than the body.</em></p><p><strong>Encounter + Arcane, Weapon, Psychic</strong></p><p><strong>Free Action</strong></p><p><strong>Trigger</strong>: You hit an enemy using a weapon</p><p><strong>Target</strong>: The enemy hit</p><p><strong>Effect</strong>: [W] psychic extra damage, and the target is under your Warlock's Curse until the end of the encounter. Until the end of the encounter, when you deal your Warlock's Curse damage to the target, you deal an additional [W] psychic damage.</p><p></p><p><strong>Eldritch Retribution + Eldritch Knight Utility 12</strong></p><p><em>Transgressions will be punished.</em></p><p><strong>Encounter + Arcane</strong></p><p><strong>Immediate Interrupt + Close burst 10</strong></p><p><strong>Trigger</strong>: An enemy in range under your Warlock's curse makes an attack that does not include you.</p><p><strong>Target</strong>: The cursed enemy</p><p><strong>Effect</strong>: The cursed enemy takes a -4 penalty to their attack roll, and you gain a +4 power bonus to attack rolls against the target until the end of your next turn.</p><p></p><p><strong>Eldritch Void + Eldritch Knight Attack 20</strong></p><p><em>The life you suck out of your enemies bolsters your own.</em></p><p><strong>Daily + Arcane, Stance, Implement</strong></p><p><strong>Minor Action + Personal</strong></p><p><strong>Effect</strong>: You assume the Eldritch Void stance. While in this stance, whenever you deal Warlock's Curse damage, you gain temporary HP equal to the curse damage dealt, you may use the Cursestorm At-Will Power, and creatures under your Warlock's Curse have Combat Advantage against you.</p><p></p><p><strong>Cursestorm + Eldritch Knight Attack 20</strong></p><p><em>Unseen winds tug at your enemies souls</em></p><p><strong>At-Will + Arcane</strong></p><p><strong>Minor Action + Close Burst 1</strong></p><p><strong>Special</strong>: You may only use this power once per round when in the Eldritch Void stance.</p><p><strong>Targets</strong>: Enemies in Burst</p><p><strong>Effect</strong>: Each target is subject to your Warlock's curse, and takes your Warlock's Curse damage. This does not count as your one per round use of your Warlock's Curse damage.</p><p></p><p>[sblock="Design Notes"]</p><p>This is a Warlock / Defender paragon path. It is intended to work with hybrids, defender sub warlocks, and warlock sub defenders.</p><p></p><p>This PP revolves around your Warlock's Curse and Marks. The path would be usable without a Defender role, but it lacks sufficient ability to generate marks within the path.</p><p></p><p>Did you catch the ambiguity in the quote?</p><p>Fluff. I think it needs more meat. Suggestions?</p><p>Is this too complex?</p><p></p><p>It gives a damage boost against marked targets with warlock powers. I couldn't make it a full curse, because then defender sub warlocks would have a huge, huge damage boost. So I used wording similar to the hybrid warlock.</p><p></p><p>The punishment mechanism is the boost for defender sub warlocks and hybrid warlocks. I didn't want it to be a free action, but the wording required to let it work alongside existing punishment mechanisms is ... annoying.</p><p>Concealment is the defensive perk of this class. This prevents it from self-stacking too much (and stacking with already existing warlock class features, such as shadow walk).</p><p>This is a -2 penalty to all attacks that doesn't stack with the previous action point feature, or warlock shadow walk, or dim light, etc. It also enables some stealth fun.</p><p>As a defender|warlock hybrid, you are going to have access to weapons. As worded, even pact blades qualify when used with implement powers (or at least that is the intent).</p><p></p><p>This is a free mark that applies early enough to deal curse damage, an "auto-hit" damage boost, and an encounter-long damage boost against the target. Oh, and I suspect it adds the psychic keyword to powers when you deal warlock's curse damage with them -- but I'm not sure how it would interact?</p><p></p><p>The free action on a hit design was inspired by the 4e essentials line of products, in particular the fighter and rogue encounter powers.</p><p></p><p>Note that this grants Defender sub Warlocks with a 1-target encounter-long Warlock's curse.</p><p>This turns your Warlock's Curse into a one/encounter mark, with a bit of an offensive kicker at the end.</p><p></p><p>This does use up your immediate interrupt, so hybrid defenders and sub warlocks will find this less useful. For warlock sub defenders, whose marking abilities will be quite weak, this lets them use curses as pseudo-marks.</p><p>A two-fold stance. It is an auto-damage stance (warlock's curse damage, unboosted by any static modifiers, is weaker than the [W] damage stances in practice) and one that grants a supply of temporary HP ('stolen' from your curse victims).</p><p></p><p>The "pull" of the Void on your Curse targets means that they get combat advantage against you, which is both flavorful and makes up for the two-fold feature of the stance.</p><p></p><p>This went through a few revisions. Earlier versions had the auto-curse damage being applied at the start of the creatures turn: however, this made the original power more wordy, and (in my experience) doing damage at one point is less bookkeeping than doing it at multiple points.</p><p></p><p>Plus, as written, it both encourages enemies to attack the Eldritch Knight, and to get away and scatter before the Eldritch Knight's turn.</p><p></p><p>This also provides Defender sub Warlocks with a 1/day encounter-long source of Warlock's curse.</p><p></p><p>---</p><p></p><p>This paragon path was originally designed as a narrow warlock|swordmage PP. I decided it would be better if it worked with all defender mixes instead of just warlock. For those who don't know, Elritch Knight is also the name of a Prestige Class from 3rd edition D&D.</p><p>[/sblock]</p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 5305595, member: 72555"] [B]Eldritch Knight[/B] [I]I traded my soul to protect others. What are you doing with yours?[/I] [B]Prerequisite[/B]: Warlock class, Warlock's Curse class feature, Defender role Most warlocks are more concerned for saving their own skin than their allies. However, a few warlocks chose the path of power not for selfish reasons, but to defend and protect others. The path of the Eldritch Knight is one of self-sacrifice: in order to aid your allies, you encourage enemies to attack you and suffer the consequences. Your ability to help others is limited by the agreements every Warlock has with their patron: but by harvesting the pain of their enemies, they both feed their patron and protect others. [B]Eldritch Knight Path Features[/B]: [B]Eldritch Mark (Level 11)[/B]: You may treat creatures you mark as being under the effects of your Warlock's Curse, except you may not deal Warlock's curse damage when you hit them with non-Warlock or non-Eldritch Knight powers. If a marked creature makes an attack that does not include you, you may deal your Warlock curse damage to them as an immediate reaction, or as part of another immediate action triggered by the creature making an attack that does not include you. [B]Eldritch Action (Level 11)[/B]: When you spend an action point to gain an extra action, you gain total concealment from your enemies until the end of your next turn. [B]Eldritch Protection (Level 16)[/B]: You and your allies have concealment against creatures cursed by you. [B]Powers[/B]: [B]Eldritch Blade + Eldritch Knight Attack 11[/B] [I]Your blade wounds more than the body.[/I] [B]Encounter + Arcane, Weapon, Psychic[/B] [B]Free Action[/B] [B]Trigger[/B]: You hit an enemy using a weapon [B]Target[/B]: The enemy hit [B]Effect[/B]: [W] psychic extra damage, and the target is under your Warlock's Curse until the end of the encounter. Until the end of the encounter, when you deal your Warlock's Curse damage to the target, you deal an additional [W] psychic damage. [B]Eldritch Retribution + Eldritch Knight Utility 12[/B] [I]Transgressions will be punished.[/I] [B]Encounter + Arcane[/B] [B]Immediate Interrupt + Close burst 10[/B] [B]Trigger[/B]: An enemy in range under your Warlock's curse makes an attack that does not include you. [B]Target[/B]: The cursed enemy [B]Effect[/B]: The cursed enemy takes a -4 penalty to their attack roll, and you gain a +4 power bonus to attack rolls against the target until the end of your next turn. [B]Eldritch Void + Eldritch Knight Attack 20[/B] [I]The life you suck out of your enemies bolsters your own.[/I] [B]Daily + Arcane, Stance, Implement[/B] [B]Minor Action + Personal[/B] [B]Effect[/B]: You assume the Eldritch Void stance. While in this stance, whenever you deal Warlock's Curse damage, you gain temporary HP equal to the curse damage dealt, you may use the Cursestorm At-Will Power, and creatures under your Warlock's Curse have Combat Advantage against you. [B]Cursestorm + Eldritch Knight Attack 20[/B] [I]Unseen winds tug at your enemies souls[/I] [B]At-Will + Arcane[/B] [B]Minor Action + Close Burst 1[/B] [B]Special[/B]: You may only use this power once per round when in the Eldritch Void stance. [B]Targets[/B]: Enemies in Burst [B]Effect[/B]: Each target is subject to your Warlock's curse, and takes your Warlock's Curse damage. This does not count as your one per round use of your Warlock's Curse damage. [sblock="Design Notes"] This is a Warlock / Defender paragon path. It is intended to work with hybrids, defender sub warlocks, and warlock sub defenders. This PP revolves around your Warlock's Curse and Marks. The path would be usable without a Defender role, but it lacks sufficient ability to generate marks within the path. Did you catch the ambiguity in the quote? Fluff. I think it needs more meat. Suggestions? Is this too complex? It gives a damage boost against marked targets with warlock powers. I couldn't make it a full curse, because then defender sub warlocks would have a huge, huge damage boost. So I used wording similar to the hybrid warlock. The punishment mechanism is the boost for defender sub warlocks and hybrid warlocks. I didn't want it to be a free action, but the wording required to let it work alongside existing punishment mechanisms is ... annoying. Concealment is the defensive perk of this class. This prevents it from self-stacking too much (and stacking with already existing warlock class features, such as shadow walk). This is a -2 penalty to all attacks that doesn't stack with the previous action point feature, or warlock shadow walk, or dim light, etc. It also enables some stealth fun. As a defender|warlock hybrid, you are going to have access to weapons. As worded, even pact blades qualify when used with implement powers (or at least that is the intent). This is a free mark that applies early enough to deal curse damage, an "auto-hit" damage boost, and an encounter-long damage boost against the target. Oh, and I suspect it adds the psychic keyword to powers when you deal warlock's curse damage with them -- but I'm not sure how it would interact? The free action on a hit design was inspired by the 4e essentials line of products, in particular the fighter and rogue encounter powers. Note that this grants Defender sub Warlocks with a 1-target encounter-long Warlock's curse. This turns your Warlock's Curse into a one/encounter mark, with a bit of an offensive kicker at the end. This does use up your immediate interrupt, so hybrid defenders and sub warlocks will find this less useful. For warlock sub defenders, whose marking abilities will be quite weak, this lets them use curses as pseudo-marks. A two-fold stance. It is an auto-damage stance (warlock's curse damage, unboosted by any static modifiers, is weaker than the [W] damage stances in practice) and one that grants a supply of temporary HP ('stolen' from your curse victims). The "pull" of the Void on your Curse targets means that they get combat advantage against you, which is both flavorful and makes up for the two-fold feature of the stance. This went through a few revisions. Earlier versions had the auto-curse damage being applied at the start of the creatures turn: however, this made the original power more wordy, and (in my experience) doing damage at one point is less bookkeeping than doing it at multiple points. Plus, as written, it both encourages enemies to attack the Eldritch Knight, and to get away and scatter before the Eldritch Knight's turn. This also provides Defender sub Warlocks with a 1/day encounter-long source of Warlock's curse. --- This paragon path was originally designed as a narrow warlock|swordmage PP. I decided it would be better if it worked with all defender mixes instead of just warlock. For those who don't know, Elritch Knight is also the name of a Prestige Class from 3rd edition D&D. [/sblock] Thoughts? [/QUOTE]
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