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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Hussar" data-source="post: 6050799" data-attributes="member: 22779"><p>But, that's the problem. In D&D, you are presumed to go through dozens, if not a couple of hundred, combat encounters over the course of the campaign. What should be the chance of fatality in a standard encounter? If it's ten per cent, say, then you should have PC deaths just about every level. That's probably too high for most groups.</p><p></p><p>So, you drop it down to one per cent. But, now it seems like most fights are a foregone conclusion. Which, honestly, they are. The only thing is, they always have been. The only difference is that now, because the math is right there in your face, it's glaringly obvious. It was always true, in most D&D. At least since AD&D was released. Individual encounters are meant to be defeated. That means that the chance of death cannot be too high.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6050799, member: 22779"] But, that's the problem. In D&D, you are presumed to go through dozens, if not a couple of hundred, combat encounters over the course of the campaign. What should be the chance of fatality in a standard encounter? If it's ten per cent, say, then you should have PC deaths just about every level. That's probably too high for most groups. So, you drop it down to one per cent. But, now it seems like most fights are a foregone conclusion. Which, honestly, they are. The only thing is, they always have been. The only difference is that now, because the math is right there in your face, it's glaringly obvious. It was always true, in most D&D. At least since AD&D was released. Individual encounters are meant to be defeated. That means that the chance of death cannot be too high. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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