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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Manbearcat" data-source="post: 6050805" data-attributes="member: 6696971"><p>I don't see how you have a problem here. The default is just a baseline that produces predictable results. It actually <em>aids</em> your interests here. You can set your own default to <em>m </em>+ 3 or even <em>m </em>+ 5 if that is your wish...and be assured that it will produce reliable results. A baseline must be chosen somewhere. So long as it produces predictable, reliable results as you move up and down the spectrum, what difference does it make what value <em>m </em>is? The default encounter at my table is <em>m </em>+ 2...it doesn't bother us one bit that <em>m</em> as default is a relative walk-through. If I want that (and I do now and then), I will use that value.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6050805, member: 6696971"] I don't see how you have a problem here. The default is just a baseline that produces predictable results. It actually [I]aids[/I] your interests here. You can set your own default to [I]m [/I]+ 3 or even [I]m [/I]+ 5 if that is your wish...and be assured that it will produce reliable results. A baseline must be chosen somewhere. So long as it produces predictable, reliable results as you move up and down the spectrum, what difference does it make what value [I]m [/I]is? The default encounter at my table is [I]m [/I]+ 2...it doesn't bother us one bit that [I]m[/I] as default is a relative walk-through. If I want that (and I do now and then), I will use that value. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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