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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6051398" data-attributes="member: 82106"><p>I would say there are 2 points where Stormonu might be having his issue. 1 would be encounter powers, if you can refresh those then that's a fairly decent, but not usually overwhelming, advantage for the PCs. 2 would be just that if you fight out each of these skirmishes it can take longer than you'd like. </p><p></p><p>I would suggest a compromise is generally logical. As dkyle says it is hard to imagine a fight going on nearby that isn't heard. It is POSSIBLE, but a tougher thing than the basic ambush. So, what happens? The 4 other goblins scramble to find their weapons, shields, shoes, whatever, wake up, get set, and come in. Given 6 second rounds imagine if you're caught flat and have to react, 30 seconds is 6 rounds and that's pretty quick to go from kicking back to headed into a fight. Realistically that means the party gets say 4-6 rounds, then the second wave hits. This will be a NICE advantage to them, but not totally make things just silly. You can also have some SC to allow for a totally silent kill, bait the sentries away for extra rounds, etc. In other words you can make it an interesting situation that is worth playing out and should still be challenging. </p><p></p><p>Finally, if the DM knows this stuff is going to happen because he has a reasonably cautious and tactical group that thinks ahead, just up the level of challenge of stuff somewhat. That's what you would do in any other edition at some point, just let the party find its own level of challenge. Make it 3 sentries and 5 reinforcements or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6051398, member: 82106"] I would say there are 2 points where Stormonu might be having his issue. 1 would be encounter powers, if you can refresh those then that's a fairly decent, but not usually overwhelming, advantage for the PCs. 2 would be just that if you fight out each of these skirmishes it can take longer than you'd like. I would suggest a compromise is generally logical. As dkyle says it is hard to imagine a fight going on nearby that isn't heard. It is POSSIBLE, but a tougher thing than the basic ambush. So, what happens? The 4 other goblins scramble to find their weapons, shields, shoes, whatever, wake up, get set, and come in. Given 6 second rounds imagine if you're caught flat and have to react, 30 seconds is 6 rounds and that's pretty quick to go from kicking back to headed into a fight. Realistically that means the party gets say 4-6 rounds, then the second wave hits. This will be a NICE advantage to them, but not totally make things just silly. You can also have some SC to allow for a totally silent kill, bait the sentries away for extra rounds, etc. In other words you can make it an interesting situation that is worth playing out and should still be challenging. Finally, if the DM knows this stuff is going to happen because he has a reasonably cautious and tactical group that thinks ahead, just up the level of challenge of stuff somewhat. That's what you would do in any other edition at some point, just let the party find its own level of challenge. Make it 3 sentries and 5 reinforcements or whatever. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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