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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="dkyle" data-source="post: 6051709" data-attributes="member: 70707"><p>You've changed the scenario from what you originally posted.</p><p></p><p>But still, the wandering monster rules are pretty silly if the goblins are just blindly going on the same patrols even as their numbers dwindle to nothing. Why doesn't the next patrol notice when the previous ones don't return?</p><p></p><p></p><p></p><p>No, 4E's encounter design guidelines do not provide their full predictive power when an encounter is broken up like that. But all other editions have just as much "trouble" with this scenario, in regards to solving the problems 4E's encounter design guidelines try to solve. Your scenario is not a problem unique to 4E, just one that stands out, since 4E actually solves the problems of encounter design in many cases, whereas older editions barely even try.</p><p></p><p>But in any even, if the GM sets up a scenario like the one you describe, he is clearly not concerned with the room of goblins being a well-balanced set-piece encounter, if he has subsets of them wandering off at regular intervals. He's setting up a situation outside the domain of the encounter design guidelines to begin with.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6051709, member: 70707"] You've changed the scenario from what you originally posted. But still, the wandering monster rules are pretty silly if the goblins are just blindly going on the same patrols even as their numbers dwindle to nothing. Why doesn't the next patrol notice when the previous ones don't return? No, 4E's encounter design guidelines do not provide their full predictive power when an encounter is broken up like that. But all other editions have just as much "trouble" with this scenario, in regards to solving the problems 4E's encounter design guidelines try to solve. Your scenario is not a problem unique to 4E, just one that stands out, since 4E actually solves the problems of encounter design in many cases, whereas older editions barely even try. But in any even, if the GM sets up a scenario like the one you describe, he is clearly not concerned with the room of goblins being a well-balanced set-piece encounter, if he has subsets of them wandering off at regular intervals. He's setting up a situation outside the domain of the encounter design guidelines to begin with. [/QUOTE]
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