Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dkyle" data-source="post: 6051779" data-attributes="member: 70707"><p>No, the major difference is that healing surges are an actually constrained resource, that enable precisely the kind of gameplay you are looking for, and wands of CLW are an effectively unlimited resource to any party with sufficient system mastery, that prevents the kind of gameplay you are looking for.</p><p></p><p>HP is primarily an encounter-duration resource in 4E, yes, but that's why we have healing surges, to be a longer term resource that allows for attrition over the course of the adventure.</p><p></p><p>So the trap isn't there to merely deal damage, and weaken the group's HP totals in advance of an encounter an hour late; it's there to potentially require spending a healing surge, requiring more careful play later in the day.</p><p></p><p>If you want a trap to cause the party to have less HP for the next encounter, that's trivial; just make the trap the first opening "surprise" of an encounter!</p><p></p><p></p><p></p><p>4E's skill challenges aren't perfect by any means, but they do come closer to reducing "roll to see if the DM lets you win" than any other edition of D&D, by placing skill rolls in a well-defined mechanical context.</p><p></p><p>I don't really understand what you've finding fun and engaging in your non-4E games that's non-combat, and not "roll to see if the DM lets you win", that 4E can't also do. Skills pre-4E are pure DM-fiat. The only major non-DM-fiat non-combat pre-4E is Spells, but 4E has Rituals that perform largely the same non-combat role Spells did pre-4E.</p><p></p><p>It seems like your problem with 4E is that there's so much going on with combat, that non-combat looks anemic, <em>even though 4E has just as much, if not more, real non-combat mechanics than past editions</em>.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6051779, member: 70707"] No, the major difference is that healing surges are an actually constrained resource, that enable precisely the kind of gameplay you are looking for, and wands of CLW are an effectively unlimited resource to any party with sufficient system mastery, that prevents the kind of gameplay you are looking for. HP is primarily an encounter-duration resource in 4E, yes, but that's why we have healing surges, to be a longer term resource that allows for attrition over the course of the adventure. So the trap isn't there to merely deal damage, and weaken the group's HP totals in advance of an encounter an hour late; it's there to potentially require spending a healing surge, requiring more careful play later in the day. If you want a trap to cause the party to have less HP for the next encounter, that's trivial; just make the trap the first opening "surprise" of an encounter! 4E's skill challenges aren't perfect by any means, but they do come closer to reducing "roll to see if the DM lets you win" than any other edition of D&D, by placing skill rolls in a well-defined mechanical context. I don't really understand what you've finding fun and engaging in your non-4E games that's non-combat, and not "roll to see if the DM lets you win", that 4E can't also do. Skills pre-4E are pure DM-fiat. The only major non-DM-fiat non-combat pre-4E is Spells, but 4E has Rituals that perform largely the same non-combat role Spells did pre-4E. It seems like your problem with 4E is that there's so much going on with combat, that non-combat looks anemic, [i]even though 4E has just as much, if not more, real non-combat mechanics than past editions[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
Top