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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Blackbrrd" data-source="post: 6051945" data-attributes="member: 63962"><p>You have pure skill checks in 4e, but in addition, you have skill challenges. Having skill challenges doesn't rule out doing simple binary skill checks like in previous editions.</p><p></p><p>Looking at it from the other side, I often ran encounters in 3e and AD&D where you had to roll multiple times. For instance:</p><p>DM: You hear some really loud clapping somewhere in front of you and to the right.</p><p>Player: I am going to check it out</p><p>DM: roll move silently (player rolls)</p><p>DM: as you move forward, you spot an ogre, just as a branch breaks underneath you</p><p>DM: roll hide in shadows (player rolls)</p><p>DM: the ogre turns around looks in your general direction and starts to sniff the air</p><p>Player: what is the wind direction</p><p>DM: it's blowing from you towards the ogre</p><p>Player: I am going to drop low and crawl to the right so the smell of roses doesn't get to the ogre</p><p>DM: roll move silently (player rolls)</p><p>DM: you hear the ogre sniffing without moving, but after you have crawled about 10 yards he stops and you here some shuffling sound.</p><p>Player: I want to get a look at what the ...</p><p>... etc</p><p></p><p>I ran it basically like a skill challenge, he failed the move silently check (1 failure), but it wasn't a total failure anyway. It's from an AD&D encounter I ran something like 15 years ago. Pretty similar to a 4e skill challenge, and you could run an encounter just like it with 4e.</p><p></p><p>I try to run my skill challenges in about the same way, trying to describe what is happening. I also allow smart ideas to alter the difficulty of a skill challenge. The main objective is to have fun and make the players actions really matter in such a way that they know I am not fudging (too much).</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6051945, member: 63962"] You have pure skill checks in 4e, but in addition, you have skill challenges. Having skill challenges doesn't rule out doing simple binary skill checks like in previous editions. Looking at it from the other side, I often ran encounters in 3e and AD&D where you had to roll multiple times. For instance: DM: You hear some really loud clapping somewhere in front of you and to the right. Player: I am going to check it out DM: roll move silently (player rolls) DM: as you move forward, you spot an ogre, just as a branch breaks underneath you DM: roll hide in shadows (player rolls) DM: the ogre turns around looks in your general direction and starts to sniff the air Player: what is the wind direction DM: it's blowing from you towards the ogre Player: I am going to drop low and crawl to the right so the smell of roses doesn't get to the ogre DM: roll move silently (player rolls) DM: you hear the ogre sniffing without moving, but after you have crawled about 10 yards he stops and you here some shuffling sound. Player: I want to get a look at what the ... ... etc I ran it basically like a skill challenge, he failed the move silently check (1 failure), but it wasn't a total failure anyway. It's from an AD&D encounter I ran something like 15 years ago. Pretty similar to a 4e skill challenge, and you could run an encounter just like it with 4e. I try to run my skill challenges in about the same way, trying to describe what is happening. I also allow smart ideas to alter the difficulty of a skill challenge. The main objective is to have fun and make the players actions really matter in such a way that they know I am not fudging (too much). [/QUOTE]
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