Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6052002" data-attributes="member: 996"><p>Actually, if you lose a surge when you are out of surges, you take your surge value in hp damage. Very early in 4e that was not the case, and it made a final-encounter-of-a-tough-day with some surge-draining wraiths surprisingly easy in that second module, Thuderspire Labyrinth. Since then, that rule has been 'fixed,' and 'surge loss' is as potentially deadly as hp loss, just with less granularity. </p><p></p><p>It's always been possible to heal up between encounters, it just took a lot of your cleric's daily spells. In 3e the amount of between combat healing available went up dramatically at some point because the magic item creation rules were cracked in a few places, but it was pointedly never fixed, and that changed the dynamic of the game a bit. 4e greatly increased between-combat healing with daily resources - plentiful surges everyone contributed, and optional & much less plentiful non-surge healing from the leaders.</p><p></p><p></p><p>Hps have always been a poor model for very serious injury because hp loss carries no penalties. If you're rapidly bleeding to death you're going to become light-headed and weak and drop before you die. Until you're KO'd hp loss doesn't cause ongoing damage in any ed, so hp loss can't even represent wounds serious enough to cause rapid blood loss. Similarly, broken limbs, severed tendons and the like will greatly reduce your mobility, but no amount of hp loss does that. So hps can't even represent that severity of wound, at all - and such wounds aren't even necessarily immediately life-threatening.</p><p></p><p>So your 'problem' with 4e & 5e is actually one of those long-standing problems with D&D, one that even 4e didn't try to fix.</p><p></p><p>5e, though, has the opportunity to do so by adding some sort of optional wound delivery and tracking system, complete with long recovery times and death-spiral penalties if so desired. If we could maybe leave off bashing 4e from time to time, and instead try to learn from its successes, there's even a pretty good candidate for such a system. 4e uses a tracking system to handle the progression of or recovery from diseases. That system could be trivially adapted to track a wound that gives an initial penalty in combat, can 'realistically' worsen or even become fatal, or slowly heal over the course of days. And, since it doesn't use hps, such wounds can't be shouted or casually magicked away - though rituals or spells (if you want to trivialize wounds when the right caster is available) to do so could be included in the module.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6052002, member: 996"] Actually, if you lose a surge when you are out of surges, you take your surge value in hp damage. Very early in 4e that was not the case, and it made a final-encounter-of-a-tough-day with some surge-draining wraiths surprisingly easy in that second module, Thuderspire Labyrinth. Since then, that rule has been 'fixed,' and 'surge loss' is as potentially deadly as hp loss, just with less granularity. It's always been possible to heal up between encounters, it just took a lot of your cleric's daily spells. In 3e the amount of between combat healing available went up dramatically at some point because the magic item creation rules were cracked in a few places, but it was pointedly never fixed, and that changed the dynamic of the game a bit. 4e greatly increased between-combat healing with daily resources - plentiful surges everyone contributed, and optional & much less plentiful non-surge healing from the leaders. Hps have always been a poor model for very serious injury because hp loss carries no penalties. If you're rapidly bleeding to death you're going to become light-headed and weak and drop before you die. Until you're KO'd hp loss doesn't cause ongoing damage in any ed, so hp loss can't even represent wounds serious enough to cause rapid blood loss. Similarly, broken limbs, severed tendons and the like will greatly reduce your mobility, but no amount of hp loss does that. So hps can't even represent that severity of wound, at all - and such wounds aren't even necessarily immediately life-threatening. So your 'problem' with 4e & 5e is actually one of those long-standing problems with D&D, one that even 4e didn't try to fix. 5e, though, has the opportunity to do so by adding some sort of optional wound delivery and tracking system, complete with long recovery times and death-spiral penalties if so desired. If we could maybe leave off bashing 4e from time to time, and instead try to learn from its successes, there's even a pretty good candidate for such a system. 4e uses a tracking system to handle the progression of or recovery from diseases. That system could be trivially adapted to track a wound that gives an initial penalty in combat, can 'realistically' worsen or even become fatal, or slowly heal over the course of days. And, since it doesn't use hps, such wounds can't be shouted or casually magicked away - though rituals or spells (if you want to trivialize wounds when the right caster is available) to do so could be included in the module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
Top