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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="I'm A Banana" data-source="post: 6052194" data-attributes="member: 2067"><p>I can't reply to everything (when 9 people have felt the need to respond to you within the span of a few hours, you know you've hit a nerve...), but I did want to center on this, because this is I think the most important thing for NEXT to consider, regardless of my own particular quibbles with skills:</p><p></p><p></p><p></p><p>The idea that anyone other than me can decide what meets my needs as a gamer is frankly ludicrous. </p><p></p><p>Fun is subjective, not objective. The measure of a game is never technical -- like all design, it's ultimately functional, and the function of a recreational game -- fun -- insanely subjective. And 5e will already be a few legs up on 4e if it doesn't start from that assumption that it knows better than me what kind of game I want to play at my table.</p><p></p><p>This toxic idea that someone in Renton, WA knows what's a "better" way to spend my time than me is a non-starter.</p><p></p><p>And, for the record, I've quite possibly dumped more hours into playing 4e than I have into any other game out there. I'm not coming at this from a position of someone who has no fun with the system. I'm coming at this from a position of someone who does not have as much fun with the system as he otherwise could, if the system would just get over itself and give me what I am telling it to give me, rather than what it thinks I "really" need.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6052194, member: 2067"] I can't reply to everything (when 9 people have felt the need to respond to you within the span of a few hours, you know you've hit a nerve...), but I did want to center on this, because this is I think the most important thing for NEXT to consider, regardless of my own particular quibbles with skills: The idea that anyone other than me can decide what meets my needs as a gamer is frankly ludicrous. Fun is subjective, not objective. The measure of a game is never technical -- like all design, it's ultimately functional, and the function of a recreational game -- fun -- insanely subjective. And 5e will already be a few legs up on 4e if it doesn't start from that assumption that it knows better than me what kind of game I want to play at my table. This toxic idea that someone in Renton, WA knows what's a "better" way to spend my time than me is a non-starter. And, for the record, I've quite possibly dumped more hours into playing 4e than I have into any other game out there. I'm not coming at this from a position of someone who has no fun with the system. I'm coming at this from a position of someone who does not have as much fun with the system as he otherwise could, if the system would just get over itself and give me what I am telling it to give me, rather than what it thinks I "really" need. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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