Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6052290" data-attributes="member: 6696971"><p>A lack of candid, philosophical explanations in the beginning texts (particularly for those who have not been exposed to alternate rule-sets) + something else. I've said it in a few places. The largest hurdle I've seen for people running Skill Challenges is the predisposition of one of two (or a hybrid of both) mental frameworks/table agendas:</p><p></p><p>Gamist - "Skill Challenges are nothing more than the practice in dice rolling." They look at the construct from an optimization standpoint (what are my best Skills...yeah, I'll use those) and the GM caters to it by not facilitating otherwise.</p><p></p><p>Simulationist - "Skill Challenges are just complex Skill Checks." They hold that the result of each check should be a binary pass/fail interpretation that follows rigidly from coupled "cause and effect, PC internal-locus-of-control logic." </p><p></p><p>The most functional mental framework through which to run dynamic, fulfilling Skill Challenges is a hybrid of High Concept Sim (genre emulation be it Indiana Jones, Die Hard, Star Wars, Comic Books, LotR, what have you) + Narrative/Story Now agenda (Fiction First, Genre Logic interpretation of checks).</p><p></p><p>It seems that a decent chunk of D&D players have come from a mental framework/table agenda that is something of a hybrid of Gamist/Simulation. It logically follows that from that would emanate dry, boring, sameness, exercise in die rolling, jarring, nonsensical results and accompanying opinions.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6052290, member: 6696971"] A lack of candid, philosophical explanations in the beginning texts (particularly for those who have not been exposed to alternate rule-sets) + something else. I've said it in a few places. The largest hurdle I've seen for people running Skill Challenges is the predisposition of one of two (or a hybrid of both) mental frameworks/table agendas: Gamist - "Skill Challenges are nothing more than the practice in dice rolling." They look at the construct from an optimization standpoint (what are my best Skills...yeah, I'll use those) and the GM caters to it by not facilitating otherwise. Simulationist - "Skill Challenges are just complex Skill Checks." They hold that the result of each check should be a binary pass/fail interpretation that follows rigidly from coupled "cause and effect, PC internal-locus-of-control logic." The most functional mental framework through which to run dynamic, fulfilling Skill Challenges is a hybrid of High Concept Sim (genre emulation be it Indiana Jones, Die Hard, Star Wars, Comic Books, LotR, what have you) + Narrative/Story Now agenda (Fiction First, Genre Logic interpretation of checks). It seems that a decent chunk of D&D players have come from a mental framework/table agenda that is something of a hybrid of Gamist/Simulation. It logically follows that from that would emanate dry, boring, sameness, exercise in die rolling, jarring, nonsensical results and accompanying opinions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
Top