Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6052394" data-attributes="member: 58416"><p>The problem I had was that players never felt the need to talk to most npcs because they (the players) were so powerful compared to the world around them that it was hard to not view brute force and violence as the best answers to everything.</p><p></p><p>As I've said in past threads, I have no problem with combat. I highly enjoy it. However, it tends to get a little old --even as a player myself-- when the weekly D&D game turns into little more than simply showing up to squash a few encounters and then go home. At one point, I honestly feel as though more thought was put into playing Descent when the group would break that out than what we were putting into D&D at the time.</p><p></p><p>Toward the end, when I was running a game, I made some tweaks which made my enjoyment of the game a lot better. I feel I learned how to get the results I wanted. Oddly, I found that doing so meant ignoring a lot of the official advice given by WoTC. I will always agree that 4E is/was a very easy game to learn and play. It's an extremely easy game to get off the ground and get moving. </p><p></p><p>What I found difficult was when I wanted to do more than simply get to that minimum bar required to move the game forward; when I wanted to delve deeper into the experience. By the time I had started to figure out how to do it, Essentials was released and changed the direction of the game. By the time I figured it out, the game was being put to pasture in favor of a new edition.</p><p></p><p>The other thing I found difficult, and it was something which surprised me greatly, was that I had a tougher time teaching 4E to people who had never played rpgs before. I found that surprising because the structure of the game was something I found very easy, and teaching people who had played previous editions of D&D to play 4E was not problematic at all. For some reason, the same was not true when I sat down with people who were completely new to the concept of a rpg.</p><p></p><p>What was even more surprising about that difficulty was that I seemed to have a relatively easy time teaching the same group of new-comers a different game which tends to be viewed as being difficult by many of the D&D players I know. I think part of the problem was how things worked out in actual play of 4E versus how things were imagined in the mind's eye. I remember one of the people I was teaching having a really tough time grasping why he could only use certain weapons with a barbarian power. The same guy was confused about what exactly was going on with the Grab action as well because it didn't seem to have the effect on an enemy that he thought it would. </p><p></p><p></p><p></p><p><em></em></p><p><em>"Ze game will remain ze same!"</em></p><p></p><p>Apparently, D&D players care about more than grappling rules. Who would have thought?</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6052394, member: 58416"] The problem I had was that players never felt the need to talk to most npcs because they (the players) were so powerful compared to the world around them that it was hard to not view brute force and violence as the best answers to everything. As I've said in past threads, I have no problem with combat. I highly enjoy it. However, it tends to get a little old --even as a player myself-- when the weekly D&D game turns into little more than simply showing up to squash a few encounters and then go home. At one point, I honestly feel as though more thought was put into playing Descent when the group would break that out than what we were putting into D&D at the time. Toward the end, when I was running a game, I made some tweaks which made my enjoyment of the game a lot better. I feel I learned how to get the results I wanted. Oddly, I found that doing so meant ignoring a lot of the official advice given by WoTC. I will always agree that 4E is/was a very easy game to learn and play. It's an extremely easy game to get off the ground and get moving. What I found difficult was when I wanted to do more than simply get to that minimum bar required to move the game forward; when I wanted to delve deeper into the experience. By the time I had started to figure out how to do it, Essentials was released and changed the direction of the game. By the time I figured it out, the game was being put to pasture in favor of a new edition. The other thing I found difficult, and it was something which surprised me greatly, was that I had a tougher time teaching 4E to people who had never played rpgs before. I found that surprising because the structure of the game was something I found very easy, and teaching people who had played previous editions of D&D to play 4E was not problematic at all. For some reason, the same was not true when I sat down with people who were completely new to the concept of a rpg. What was even more surprising about that difficulty was that I seemed to have a relatively easy time teaching the same group of new-comers a different game which tends to be viewed as being difficult by many of the D&D players I know. I think part of the problem was how things worked out in actual play of 4E versus how things were imagined in the mind's eye. I remember one of the people I was teaching having a really tough time grasping why he could only use certain weapons with a barbarian power. The same guy was confused about what exactly was going on with the Grab action as well because it didn't seem to have the effect on an enemy that he thought it would. [I] "Ze game will remain ze same!"[/I] Apparently, D&D players care about more than grappling rules. Who would have thought? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Encounter Design... Why does it or doesn't it work for you?
Top