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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="Jhaelen" data-source="post: 6052537" data-attributes="member: 46713"><p>Well, I don't know, but in our games you cannot make a skill roll without first deciding and telling what you want your pc to do.</p><p></p><p>If you reduce your roleplaying to naked die rolls it's no wonder you didn't enjoy playing.</p><p></p><p>As others have already mentioned: Wow, just wow. You really think _that_ was a good idea?</p><p></p><p>Nobody except a fighter can bend bars? Not only is this a blatantly gamist rule, it also doesn't make one iota of sense: What is bending bars part of the special training fighters get?</p><p></p><p>If there's one thing I've always hated in AD&D 1e it's that only thieves could get thievery skills.</p><p></p><p>Exclusivity of skills is a bad problem that rpgs other than D&D also used to have, but almost all of them have evolved past it, and for good reason:</p><p>If the only party able to succeed in a typical adventure is one that includes every archetype, players have zero choice in creating their characters. Who actually enjoys that?</p><p></p><p>It is, btw. one of the reasons why multi-classing was so popular: I guess every group featured Half Elf fighter/mage/thieves. Ours definitely did.</p><p></p><p>Bad design decisions that force players into making stupid character choices? No thanks.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6052537, member: 46713"] Well, I don't know, but in our games you cannot make a skill roll without first deciding and telling what you want your pc to do. If you reduce your roleplaying to naked die rolls it's no wonder you didn't enjoy playing. As others have already mentioned: Wow, just wow. You really think _that_ was a good idea? Nobody except a fighter can bend bars? Not only is this a blatantly gamist rule, it also doesn't make one iota of sense: What is bending bars part of the special training fighters get? If there's one thing I've always hated in AD&D 1e it's that only thieves could get thievery skills. Exclusivity of skills is a bad problem that rpgs other than D&D also used to have, but almost all of them have evolved past it, and for good reason: If the only party able to succeed in a typical adventure is one that includes every archetype, players have zero choice in creating their characters. Who actually enjoys that? It is, btw. one of the reasons why multi-classing was so popular: I guess every group featured Half Elf fighter/mage/thieves. Ours definitely did. Bad design decisions that force players into making stupid character choices? No thanks. [/QUOTE]
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