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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6052868" data-attributes="member: 82106"><p>Oh, I agree, I've done a pretty wide variety of stuff with 4e and generally it works fine. Like many people I've been frustrated by the negativity about 4e that has now festered to a point where I apparently won't get any more supplements to a perfectly good game I intend to continue to play for some time. WotC's steadfast inability to release appropriate adventures didn't help. I do also find it odd that they utterly eschewed things like rules for hexcrawls, wandering monsters, and other 'classic' elements that you would generally expect to find in D&D. I never understood what they DID think they were doing. It is like they had some sort of totally other vision that was divorced from reality about 4e. They were sort of the Romney Campaign of RPGs....</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6052868, member: 82106"] Oh, I agree, I've done a pretty wide variety of stuff with 4e and generally it works fine. Like many people I've been frustrated by the negativity about 4e that has now festered to a point where I apparently won't get any more supplements to a perfectly good game I intend to continue to play for some time. WotC's steadfast inability to release appropriate adventures didn't help. I do also find it odd that they utterly eschewed things like rules for hexcrawls, wandering monsters, and other 'classic' elements that you would generally expect to find in D&D. I never understood what they DID think they were doing. It is like they had some sort of totally other vision that was divorced from reality about 4e. They were sort of the Romney Campaign of RPGs.... [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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