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4e Encounter Design... Why does it or doesn't it work for you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6053087" data-attributes="member: 82106"><p>Well, I would say that I didn't run into that problem. In fact it seemed kind of the opposite in a couple campaigns I ran. I just kept upping the intensity. Fights were simply little life and death cut-ups at low level that might have some interesting angles to them, but paragon was concerned with "how do I stop this army?" and "Oops the bad guys are a LOT stronger than us and have more resources" and such things. Yes, the PCs would do well in straight up fights, but that sort of thing became more and more rare.</p><p></p><p>Instead of the focus staying on powers and tactics it emerged onto a bigger stage where PCs were often stuck with the devil on one hand and a hard place on the other. You might beat the devil, but the price could be high. You could WIN but it was about really creative planning, RP, and beyond-just-using-powers action. </p><p></p><p>Again, I think NOTHING in the 4e literature points at how you do this or that you need to do this.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6053087, member: 82106"] Well, I would say that I didn't run into that problem. In fact it seemed kind of the opposite in a couple campaigns I ran. I just kept upping the intensity. Fights were simply little life and death cut-ups at low level that might have some interesting angles to them, but paragon was concerned with "how do I stop this army?" and "Oops the bad guys are a LOT stronger than us and have more resources" and such things. Yes, the PCs would do well in straight up fights, but that sort of thing became more and more rare. Instead of the focus staying on powers and tactics it emerged onto a bigger stage where PCs were often stuck with the devil on one hand and a hard place on the other. You might beat the devil, but the price could be high. You could WIN but it was about really creative planning, RP, and beyond-just-using-powers action. Again, I think NOTHING in the 4e literature points at how you do this or that you need to do this. [/QUOTE]
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4e Encounter Design... Why does it or doesn't it work for you?
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